Episode 1 · 0:00 to 17:12
The Awakening of the Lantern Knight
Episode 1 of Lost Garden as a vertical webtoon, “The Awakening of the Lantern Knight”: 607 panels adapted from the anime, free to read by scrolling.
607 panels · 759038 px tall




























































































































































































































































































































































































































































































































































































































Why each panel exists
The adaptation notes of the engine: the shot of the film each panel comes from, and what it is for.
Source: episode 1, 0:00.0 to 1:03.8 · Scene-cut detection and 2 fps frame sampling on the 640 px proxy, subtitle tracks for dialogue timing, screenplay for intent.
Beat b1 · White · 0:00.0 → 0:04.4
Install the memory: a knight alone in a white nowhere.
- Panel 1 · p01Shot s01 · 0:00.0 → 0:04.4 · medium · 4:5 · 1350px · Matches a shot of the film
The first image of the series: a hollow knight standing in white. Opening on him, not on the world, makes the white read as his state rather than as a place.
- Panel 2 · p01bShot s01 · 0:00.0 → 0:04.4 · void · 3:2 · 420px · Bridges two shots
A breath of white between the knight and the lilies: a few petals crossing an empty panel carry the wind of the previous case downward. Nothing happens here, the page only keeps falling.
Beat b2 · The lilies · 0:04.4 → 0:11.2
From a flower to a field: reveal the second figure and the distance.
- Panel 3 · p02Shot s02 · 0:04.4 → 0:06.3 · detail · 3:2 · 720px · Matches a shot of the film
A close insert on the lilies: the only warm colour of the sequence, and the flower the field will be made of. It also breaks the scale before the wide shot.
- Panel 4 · p03Shot s03 · 0:06.3 → 0:11.2 · extreme_wide · 9:16 · 1920px · Matches a shot of the film
The film pulls focus from blurred lilies to the two figures; here the scroll does it. A tall panel makes the distance between Lanterne and Rose a distance the thumb has to cross.
- Panel 5 · p03bShot s03 · 0:06.3 → 0:11.2 · close_up · 16:9 · 608px · Same moment, new framing
The counter-shot the film implies: from behind Lanterne's helmet, the field ahead out of focus, so the eye travels toward Rose before her close-up. Same moment as the wide shot, new framing.
Beat b3 · Find me · 0:11.2 → 0:20.6
Rose looks, stands, is far, and asks the one thing she asks.
- Panel 6 · p04Shot s04 · 0:11.2 → 0:12.9 · close_up · 4:5 · 1350px · Matches a shot of the film
Rose's face, silent. She looks before she speaks; the reader meets her eyes with nothing to read yet.
- Panel 7 · p05Shot s05 · 0:12.9 → 0:13.9 · detail · 16:9 · 608px · Matches a shot of the film
A beat of ground: the hem of her dress and her small shoes in the lilies. It says she is really standing there, small and unprotected, before the hill shows how far.
- Panel 8 · p06Shot s06 · 0:13.9 → 0:16.9 · extreme_wide · 9:16 · 1920px · Matches a shot of the film
The widest shot of the sequence: a whole hill of lilies with two specks on it. The upper half of the panel is empty white, so the scroll spends time in nothing before the line.
- Panel 9 · p06bShot s07 · 0:16.9 → 0:20.6 · extreme_close_up · 16:9 · 608px · Same moment, new framing
A detail before the only line: the white flower in her hair and a petal lifting from it. It slows the page so that Find me lands alone in the next case.
- Panel 10 · p07Shot s07 · 0:16.9 → 0:20.6 · medium_close_up · 4:5 · 1350px · Matches a shot of the film
The only line of the sequence. Waist-up so the panel is not a repeat of p04: the cloak, the lilies and the parted lips carry the moment.
Beat b4 · Black · 0:20.6 → 0:22.6
The memory ends. Two seconds of nothing, rendered as distance.
- Panel 11 · p07bShot s08 · 0:20.6 → 0:22.6 · void · 9:16 · 1100px · Bridges two shots
The two seconds of black become a tall, almost empty panel: the eye falls with the page, and a first cold glow at the bottom announces the sanctuary without showing anything of it.
Beat b5 · The sanctuary · 0:22.6 → 0:36.3
The present: a vast blue silence, an altar, a knight who has not moved yet.
- Panel 12 · p08Shot s09 · 0:22.6 → 0:25.5 · extreme_wide · 9:16 · 1920px · Matches a shot of the film
After the black fall, the present: the sanctuary in one tall panel. Light enters at the top and the reader travels down the beams to the altar, the way the film's eye does.
- Panel 13 · p09Shot s10 · 0:25.5 → 0:27.6 · medium · 3:2 · 720px · Matches a shot of the film
The first living thing: a pale larva crawling along a root toward the altar. A small panel keeps the world quiet and shows the scale from close by.
- Panel 14 · p09bShot s10 · 0:25.5 → 0:27.6 · detail · 16:9 · 608px · Same moment, new framing
A slow travel along the body before the sabatons: his steel gauntlet resting on the stone, one mushroom glowing beside it. It stretches the stillness the film holds with its camera move; nothing new happens.
- Panel 15 · p10Shot s11 · 0:27.6 → 0:31.3 · wide · 4:5 · 1350px · Matches a shot of the film
The last image of the segment: the rose window above the knight's feet. Light on a body that has not moved; the awakening begins right after, so the strip ends on expectation.
- Panel 16 · p11Shot s12 · 0:31.3 → 0:36.3 · wide · 3:2 · 720px · Matches a shot of the film
The sanctuary at his level: the altar seen from the floor among the mushrooms, before anything happens. It sets the axis the awakening will play on.
Beat b6 · The light · 0:36.3 → 0:48.3
The window wakes: light falls on the altar and enters the metal.
- Panel 17 · p12Shot s13 · 0:36.3 → 0:39.8 · wide · 4:5 · 1350px · Matches a shot of the film
The window wakes. Filling a whole tall panel with the rose window, brighter than at 0:29, tells the reader that the light is the event.
- Panel 18 · p13Shot s14 · 0:39.8 → 0:41.3 · close_up · 16:9 · 608px · Matches a shot of the film
From the window straight down to him: a high close shot where the first beam touches the metal. The reader looks at him the way the light does.
- Panel 19 · p14Shot s15 · 0:41.3 → 0:43.8 · wide · 4:5 · 1350px · Matches a shot of the film
Back to the floor: the beams now fall hard on the tiny altar. A tall panel so that the light has room to fall.
- Panel 20 · p15Shot s16 · 0:43.8 → 0:45.5 · full · 16:9 · 608px · Matches a shot of the film
The whole body under the light, from the feet to the helmet, in one calm horizontal line before the light enters him.
- Panel 21 · p16Shot s17 · 0:45.5 → 0:48.3 · close_up · 4:5 · 1350px · Matches a shot of the film
The light enters the metal. The only panel where the armour itself glows: cyan lines running along the seams, held close so that the reader feels it before the shock.
Beat b7 · He sits up · 0:48.3 → 0:54.0
The shock of the awakening, then the emptiness after it.
- Panel 22 · p17Shot s18 · 0:48.3 → 0:52.0 · medium · 4:5 · 1350px · Matches a shot of the film
The shock. He sits up bolt upright toward the reader, glowing, lilies falling: the loudest panel of the strip, full bleed, one hard SFX.
- Panel 23 · p18Shot s19 · 0:52.0 → 0:54.0 · medium · 4:5 · 1350px · Matches a shot of the film
After the shock, nothing: he sits, the glow gone, the hollow helmet turned to us. The reader meets him awake for the first time.
Beat b8 · Black · 0:54.0 → 0:56.0
A second breath of black, shorter.
·
Beat b9 · His hands · 0:56.0 → 1:03.8
He discovers his own body: a hand, then the chest.
- Panel 24 · p19Shot s21 · 0:56.0 → 0:59.8 · medium · 4:5 · 1350px · Matches a shot of the film
After the second black: the first gesture. He raises his right hand and looks at it. The screenplay's 'he looks at his hands, he does not understand' in one image.
- Panel 25 · p20Shot s22 · 0:59.8 → 1:03.8 · medium_close_up · 3:2 · 720px · Matches a shot of the film
He bends over himself and touches his chest. The segment ends on the question the whole episode asks: what is inside.
- Panel 26 · f01m05s-2Shot · 1:05.0 → 1:10.0 · wide · 3:2 · 700px · Bridges two shots
bridge the time gap between Lanterne bent over the altar and him standing fully upright, avoiding a jump in position State: altar empty, no character in frame
- Panel 27 · f01m05sShot · 1:05.0 → 1:10.0 · full · 4:5 · 1350px · Matches a shot of the film
Show the transition from sitting to standing and the vastness of the sanctuary
- Panel 28 · f01m15sShot · 1:15.0 → 1:20.0 · medium · 4:5 · 1350px · Matches a shot of the film
Bridge from standing to walking
- Panel 29 · f01m17sShot · 1:17.0 → 1:18.0 · extreme_wide · 9:16 · 2300px · Same moment, new framing
establish the scale of the sanctuary against the tiny figure leaving it State: helmet ON, walking away from the altar across the sanctuary floor
- Panel 30 · f01m20sShot · 1:20.0 → 1:21.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
bring the reader close as he enters the deeper forest State: helmet ON, walking into the forest, seen from behind
- Panel 31 · f01m22sShot · 1:22.0 → 1:23.0 · medium · 4:5 · 1350px · Same moment, new framing
a breath before the branch surprises him State: helmet ON, standing, seen from behind and slightly below
- Panel 32 · f01m24sShot · 1:24.0 → 1:25.0 · wide · 16:9 · 400px · Same moment, new framing
the cause beat: the branch is shown ahead of him before the impact State: helmet ON, walking forward among trees
- Panel 33 · f01m27sShot · 1:27.0 → 1:28.0 · close_up · 3:1 · 350px · Same moment, new framing
the cause beat: the detail of the branch ahead before the impact State: helmet ON, Lanterne moving through the trees, unaware of the branch just ahead
- Panel 34 · f01m29sShot · 1:29.0 → 1:30.0 · extreme_close_up · 3:1 · 350px · Same moment, new framing
the impact beat, isolated on the point of contact with one giant sound effect State: helmet ON, still on his head, at the exact instant of impact against the branch
- Panel 35 · f01m30sShot · 1:30.0 → 1:31.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
bridges the impact to the fall of the helmet, showing it detach in motion State: helmet ON still, torn loose by the impact, Lanterne caught mid-turn as it comes free
- Panel 36 · f01m32sShot · 1:32.0 → 1:33.0 · detail · 16:9 · 380px · Bridges two shots
keep the fallen helmet visible and confirm his frozen state before he looks down at it State: helmet OFF, standing beside the fallen helmet, legs and boots close on the ground
- Panel 37 · f01m33sShot · 1:33.0 → 1:34.0 · wide · 4:5 · 1350px · Same moment, new framing
the wide reaction beat, showing the scale of the forest around his headless silhouette and the helmet abandoned on the ground State: helmet OFF, headless, standing among glowing mushrooms and white flowers, the fallen helmet at his feet
- Panel 38 · f01m34sShot · 1:34.0 → 1:35.0 · wide · 4:5 · 1350px · Same moment, new framing
Establish the headless state clearly before the close reveals State: headless, helmet OFF and lying on the ground at his feet, standing motionless
- Panel 39 · f01m36sShot · 1:36.0 → 1:37.0 · close_up · 4:5 · 1350px · Same moment, new framing
Show the absence of a face inside the armour State: headless, the neck is a dark empty opening above the cream scarf, no helmet
- Panel 40 · f01m38sShot · 1:38.0 → 1:39.0 · medium · 4:5 · 1350px · Same moment, new framing
Bridge into the hand pressing on the chest, setting up the event State: headless, one gauntlet hand rising toward the chest
- Panel 41 · f01m40sShot · 1:40.0 → 1:41.0 · extreme_close_up · 16:9 · 400px · Bridges two shots
First beat of the event: the hand going to the chest and closing State: headless, hand pressed flat on the chest plate, going where the sound came from and closing
- Panel 42 · f01m42sShot · 1:42.0 → 1:43.0 · extreme_close_up · 16:9 · 400px · Bridges two shots
Second beat of the event: the hand seen clearly, its grip readable State: headless, hand gripping tighter on the chest plate, fingers digging in, clearly readable shape of the gauntlet
- Panel 43 · f01m42s-2Shot · 1:42.0 → 1:43.0 · extreme_close_up · 16:9 · 400px · Same moment, new framing
Second beat of the hand event: the gauntlet clearly out and readable State: headless, gauntlet hand withdrawn from the chest plate, gripping fist raised and clearly visible
- Panel 44 · f01m43sShot · 1:43.0 → 1:44.0 · medium_close_up · 4:5 · 900px · Bridges two shots
Bridge showing the body tilting back with the hand near the neck opening before the knees hit the ground State: headless, upper body tilted back, gauntlet hand raised near the empty neck opening
- Panel 45 · f01m44sShot · 1:44.0 → 1:45.0 · close_up · 3:1 · 380px · Bridges two shots
First beat of the fall event: the knees reaching the ground as the body sinks State: headless, knee plates touching down as the body sinks, no impact, no dust
- Panel 46 · f01m45sShot · 1:45.0 → 1:46.0 · wide · 4:5 · 1350px · Same moment, new framing
Second beat of the fall event: the whole body kneeling, small State: headless, kneeling, whole body small in frame
- Panel 47 · f01m48sShot · 1:48.0 → 1:49.0 · detail · 4:5 · 1350px · Same moment, new framing
Bridge showing the helmet within reach as he kneels State: headless, kneeling, the fallen helmet lying on the ground beside his knee plates
- Panel 48 · f01m49sShot · 1:49.0 → 1:50.0 · medium · 4:5 · 1350px · Same moment, new framing
hold the silence after the collapse, let the reader sit with the loss State: headless, kneeling, helmet OFF and lying on the ground in front of him
- Panel 49 · f01m51sShot · 1:51.0 → 1:52.0 · detail · 16:9 · 380px · Bridges two shots
atmosphere panel, no character focus, letting the reader breathe on the object State: headless, kneeling, helmet OFF and lying on the ground before him, unchanged
- Panel 50 · f01m53sShot · 1:53.0 → 1:54.0 · wide · 4:5 · 1350px · Same moment, new framing
hold the silence of the moment before he puts the helmet back on State: headless: helmet OFF, held clutched against his chest with both gauntlets; ghost rabbit nearby, small and glowing
- Panel 51 · f01m56sShot · 1:56.0 → 1:57.0 · medium · 4:5 · 1350px · Same moment, new framing
mark the return of the helmet before he rises State: helmet back ON, seen from the front, eye holes dark and empty; ghost rabbit visible behind him
- Panel 52 · f01m58sShot · 1:58.0 → 1:59.0 · wide · 4:5 · 1400px · Same moment, new framing
close the rising-of-helmet moment with a wide breath before the rabbit's own event begins State: Lanterne kneeling, helmet on, motionless, ghost-rabbit visible behind
- Panel 53 · f01m59sShot · 1:59.0 → 2:00.0 · extreme_close_up · 16:9 · 400px · Same moment, new framing
the before beat of the rabbit's rising State: helmet on Lanterne now offscreen; rabbit alone, dormant, close to the ground before it rises
- Panel 54 · f02m01sShot · 2:01.0 → 2:02.0 · close_up · 16:9 · 400px · Bridges two shots
show the rabbit noticing something and beginning to look away before it rises State: ghost-rabbit sitting, head beginning to turn away, still low and dormant
- Panel 55 · f02m02sShot · 2:02.0 → 2:03.0 · wide · 9:16 · 2300px · Same moment, new framing
show the rabbit turning away before it moves further into the forest State: ghost-rabbit turning its body away from camera, still low, not yet standing tall
- Panel 56 · f02m03sShot · 2:03.0 → 2:04.0 · wide · 4:5 · 1350px · Same moment, new framing
show the wider place before the vanish State: rabbit standing on a mossy root near the pool, glow beginning to fade
- Panel 57 · f02m05sShot · 2:05.0 → 2:06.0 · wide · 4:5 · 1350px · Same moment, new framing
let the reader breathe after the rabbit's disappearance State: rabbit vanished, only a fading translucent outline remains among the mushrooms
- Panel 58 · f02m06sShot · 2:06.0 → 2:07.0 · detail · 16:9 · 400px · Same moment, new framing
the fragment beat glimpsed first before the reveal State: helmet ON, seen from the front, sitting; a fragment of the metallic object glimpsed at the edge of frame
- Panel 59 · f02m06s-2Shot · 2:06.0 → 2:07.0 · wide · 4:5 · 1350px · Same moment, new framing
the reveal beat of the object, wide and clear State: helmet ON, sitting, hand pressed to chest, the metallic object fully visible on the ground
- Panel 60 · f02m06s-3Shot · 2:06.0 → 2:07.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
the reaction beat closing the object reveal State: helmet ON, frozen, body turned slightly toward the object
- Panel 61 · f02m06s-4Shot · 2:06.0 → 2:07.0 · close_up · 4:5 · 1000px · Bridges two shots
the beat of the hand reaching and closing on the chain before it is pulled out State: Lanterne sitting, hand pressed to chest, seeking under the plate
- Panel 62 · f02m06s-5Shot · 2:06.0 → 2:07.0 · detail · 3:1 · 380px · Bridges two shots
the fragment beat glimpsed first, before the object's full reveal State: Lanterne sitting among mushrooms, metallic object partly hidden between trunks in foreground
- Panel 63 · f02m07sShot · 2:07.0 → 2:08.0 · close_up · 16:9 · 420px · Same moment, new framing
the two beats of the chain being drawn out, hand closing then chain revealed State: helmet ON, sitting, hand pulling a thin silver chain out from under the chest armour
- Panel 64 · f02m08sShot · 2:08.0 → 2:09.0 · extreme_close_up · 4:5 · 1350px · Same moment, new framing
shows the start of the pendant being retrieved State: headless: helmet OFF, dark empty opening above the cream scarf, no head, no face; sitting at the tavern table
- Panel 65 · f02m09sShot · 2:09.0 → 2:10.0 · close_up · 4:5 · 1350px · Same moment, new framing
event beat 1: fragment of chest plate glimpsed first, partly hidden, as the pendant emerges State: headless: helmet OFF, dark empty opening above the cream scarf, no head, no face; sitting at the tavern table
- Panel 66 · f02m09s-2Shot · 2:09.0 → 2:10.0 · wide · 9:16 · 2300px · Same moment, new framing
event beat 2: the reveal, wide and tall, low angle, Lanterne tiny in the frame State: headless: helmet OFF, dark empty opening above the cream scarf, no head, no face; sitting at the tavern table
- Panel 67 · f02m09s-3Shot · 2:09.0 → 2:10.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
event beat 3: reaction, frozen, body turned toward it State: headless: helmet OFF, dark empty opening above the cream scarf, no head, no face; sitting at the tavern table
- Panel 68 · f02m10sShot · 2:10.0 → 2:11.0 · close_up · 4:5 · 1350px · Same moment, new framing
beat before the opening event, establishes the pendant held ready State: headless: helmet OFF, dark empty opening above the cream scarf, no head, no face; sitting at the tavern table
- Panel 69 · f02m11sShot · 2:11.0 → 2:12.0 · extreme_close_up · 3:1 · 400px · Bridges two shots
event beat 1: detail of the pendant opening in the gauntlet State: headless: helmet OFF, dark empty opening above the cream scarf, no head, no face; sitting at the tavern table
- Panel 70 · f02m13sShot · 2:13.0 → 2:14.0 · close_up · 4:5 · 1350px · Same moment, new framing
event beat 2: what is inside the pendant, filling the frame exactly as the film shows it State: headless: helmet OFF, dark empty opening above the cream scarf, no head, no face; sitting at the tavern table
- Panel 71 · f02m14sShot · 2:14.0 → 2:15.0 · close_up · 4:5 · 1350px · Same moment, new framing
lets the reveal breathe before the scene continues State: headless: helmet OFF, dark empty opening above the cream scarf, no head, no face; sitting at the tavern table
- Panel 72 · f02m15sShot · 2:15.0 → 2:16.0 · close_up · 4:5 · 1350px · Same moment, new framing
confirm the pendant's image and remind the reader of the fallen helmet before the sitting scene State: headless: the neck is a dark empty opening above the cream scarf, no head, no face; the fallen helmet rests on the ground below
- Panel 73 · f02m17sShot · 2:17.0 → 2:18.0 · wide · 4:5 · 1350px · Same moment, new framing
establish the sitting posture and the helmet's position on the ground before the reaching motion begins State: headless: the neck is a dark empty opening above the cream scarf, no head, no face; the helmet lies fallen on the ground beside him
- Panel 74 · f02m18sShot · 2:18.0 → 2:19.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
show the trembling and the failed attempt at sound before he collapses to his knees State: headless: the neck is a dark empty opening above the cream scarf, no head, no face; the helmet lies on the ground beside him
- Panel 75 · f02m20sShot · 2:20.0 → 2:21.0 · extreme_close_up · 3:1 · 380px · Same moment, new framing
EVENT beat 1 of 2, the impact of the knees hitting the ground State: headless: the neck is a dark empty opening above the cream scarf, no head, no face; the helmet lies on the ground, about to be reached for
- Panel 76 · f02m21sShot · 2:21.0 → 2:22.0 · wide · 9:16 · 2300px · Bridges two shots
EVENT beat 2 of 2, show him whole and small on his knees after the impact State: headless: the neck is a dark empty opening above the cream scarf, no head, no face; the helmet lies on the ground just beside his knees
- Panel 77 · f02m23sShot · 2:23.0 → 2:24.0 · medium · 4:5 · 1350px · Same moment, new framing
close the beat on stillness before the reach toward the helmet resumes in the next window State: headless: the neck is a dark empty opening above the cream scarf, no head, no face; the helmet lies on the ground directly in front of him
- Panel 78 · f02m24sShot · 2:24.0 → 2:25.0 · extreme_close_up · 16:9 · 400px · Same moment, new framing
show the tremor building before he breaks down State: headless, kneeling, hands clenching, helmet not yet retrieved
- Panel 79 · f02m25sShot · 2:25.0 → 2:26.0 · close_up · 16:9 · 400px · Same moment, new framing
escalate the tremor into a silent scream State: headless, kneeling, fists clenched tight
- Panel 80 · f02m26sShot · 2:26.0 → 2:27.0 · wide · 4:5 · 1400px · Same moment, new framing
event beat 1 of helmet taken out: the hand going to where the object fell State: headless, hand reaching down to the fallen helmet on the ground
- Panel 81 · f02m26s-2Shot · 2:26.0 → 2:27.0 · medium_close_up · 4:5 · 1000px · Same moment, new framing
event beat 2 of helmet taken out: the object out, clearly seen State: headless, helmet now held in his gauntlet against his chest
- Panel 82 · f02m26s-3Shot · 2:26.0 → 2:27.0 · extreme_close_up · 3:1 · 380px · Same moment, new framing
event beat 1 of falling to knees: the knees having reached the ground, close on the knee plates State: headless, kneeling, the fallen helmet clutched against his chest, no impact action, slow settling motion
- Panel 83 · f02m27sShot · 2:27.0 → 2:28.0 · wide · 4:5 · 1400px · Same moment, new framing
event beat 2 of falling to knees: the whole small body on the ground State: headless, kneeling low, helmet clutched to his chest, hunched further down
- Panel 84 · f02m28sShot · 2:28.0 → 2:29.0 · medium_close_up · 4:5 · 1100px · Same moment, new framing
event beat: the movement of the helmet returning to its place, mid-motion with debris falling State: headless, the helmet lifting from his hands up toward the empty neck opening
- Panel 85 · f02m28s-2Shot · 2:28.0 → 2:29.0 · medium · 4:5 · 1300px · Same moment, new framing
event beat: after, the helmet in its full place against the kneeling figure State: helmet ON, seated onto his neck, kneeling upright facing camera
- Panel 86 · f02m28s-3Shot · 2:28.0 → 2:29.0 · close_up · 16:9 · 380px · Same moment, new framing
event beat: before, the object dormant and low before it moves State: headless before this panel's focus shifts to the ground object; helmet already back on Lanterne per the kneeling moment, but this panel isolates the dormant metallic object at his feet
- Panel 87 · f02m28s-4Shot · 2:28.0 → 2:29.0 · extreme_close_up · 3:1 · 380px · Same moment, new framing
event beat: the movement, limbs unfolding and body lifting with debris State: headless focus shot: the metallic object at his feet suddenly stirs, limbs unfolding, debris falling from it
- Panel 88 · f02m29sShot · 2:29.0 → 2:30.0 · medium · 4:5 · 1200px · Same moment, new framing
let the moment settle before he rises State: helmet ON, kneeling upright, motionless
- Panel 89 · f02m29s-2Shot · 2:29.0 → 2:30.0 · wide · 9:16 · 2300px · Same moment, new framing
event beat: after, full height revealed against Lanterne, low angle, he is tiny State: headless, Lanterne kneeling small at the bottom of frame, the risen creature now towering over him
- Panel 90 · f02m30sShot · 2:30.0 → 2:31.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
reestablish Lanterne's headless state and forward motion after the kneeling scene State: headless: helmet OFF, dark empty neck opening above the cream scarf, no head; walking through the forest
- Panel 91 · f02m31sShot · 2:31.0 → 2:32.0 · detail · 16:9 · 380px · Bridges two shots
detail on his tentative walking through the strange forest State: headless: helmet OFF, off frame; his boots and cape hem visible stepping through moss
- Panel 92 · f02m33sShot · 2:33.0 → 2:34.0 · wide · 4:5 · 1350px · Same moment, new framing
reintroduce the fallen helmet and the strange object before the kneeling event State: headless: helmet OFF, the fallen helmet now visible lying on the ground in front of him; standing facing camera
- Panel 93 · f02m36sShot · 2:36.0 → 2:37.0 · medium · 4:5 · 900px · Same moment, new framing
show the last still moment before the impact beat, bridging the standing pose to the knees hitting the ground State: headless: helmet OFF, empty neck opening above the scarf, standing still facing forward
- Panel 94 · f02m38sShot · 2:38.0 → 2:39.0 · wide · 4:5 · 1350px · Same moment, new framing
consequence beat, showing the full scale of his collapse State: headless: helmet OFF, empty dark neck opening; whole body kneeling small among the roots
- Panel 95 · f02m39sShot · 2:39.0 → 2:40.0 · medium_close_up · 4:5 · 900px · Same moment, new framing
show the headless emptiness clearly before he turns away from camera State: headless: helmet OFF, the dark round opening of his neck visible above the scarf, kneeling
- Panel 96 · f02m41sShot · 2:41.0 → 2:42.0 · wide · 4:5 · 950px · Same moment, new framing
close the kneeling beat with a reverse angle showing his stillness and the helmet beside him State: headless: helmet OFF, empty neck opening, kneeling, seen from behind
- Panel 97 · f02m42sShot · 2:42.0 → 2:43.0 · extreme_close_up · 16:9 · 400px · Same moment, new framing
opens the title card sequence with a detail on the emerging logo mark State: title sequence, no characters
- Panel 98 · f02m43sShot · 2:43.0 → 2:44.0 · extreme_close_up · 16:9 · 400px · Same moment, new framing
shows the logo's decorative motif forming before the title letters appear State: title sequence, no characters
- Panel 99 · t02m44sShot · 2:44.0 → 2:45.0 · void · 4:5 · 1350px · Matches a shot of the film
Title card: LO
- Panel 100 · f02m52sShot · 2:52.0 → 2:53.0 · medium · 4:5 · 900px · Same moment, new framing
show the settled state right after falling to his knees State: headless: helmet OFF, the neck is a dark empty opening above the cream scarf; the fallen helmet lies on the ground beside his knees; he is already kneeling motionless
- Panel 101 · f02m53sShot · 2:53.0 → 2:54.0 · wide · 4:5 · 900px · Same moment, new framing
consequence beat, showing the whole body after the fall to knees State: headless: helmet OFF, the neck is a dark empty opening above the cream scarf; the fallen helmet lies on the ground in front of him; he is now fully kneeling
- Panel 102 · f02m55sShot · 2:55.0 → 2:56.0 · close_up · 4:5 · 700px · Bridges two shots
first beat of the helmet taken out event, the hand closing on the object State: headless: helmet OFF, the neck is a dark empty opening above the cream scarf; his gauntlet is closing on the fallen helmet on the ground beside his knees
- Panel 103 · f02m56sShot · 2:56.0 → 2:57.0 · detail · 3:1 · 380px · Same moment, new framing
second beat of the helmet taken out event, the object seen clearly out and held State: headless: helmet OFF, the neck is a dark empty opening above the cream scarf; the helmet is now held pressed against his body in the gauntlet
- Panel 104 · f02m58sShot · 2:58.0 → 2:59.0 · medium · 4:5 · 850px · Same moment, new framing
first beat of the helmet goes back on event, the lifting motion State: headless: helmet OFF, the neck is still a dark empty opening above the cream scarf; both hands are lifting the helmet up toward the open neck, not yet in place
- Panel 105 · f02m59sShot · 2:59.0 → 3:00.0 · medium · 4:5 · 850px · Same moment, new framing
impact beat of the helmet goes back on event, closing the sequence State: helmet ON: the helmet is back on his head, two dark oval eye holes visible above the cream scarf; still kneeling
- Panel 106 · f03m03sShot · 3:03.0 → 3:08.0 · full · 4:5 · 1500px · Matches a shot of the film
Film 3:03: standing, helmet on.
- Panel 107 · f03m05sShot · 3:05.0 → 3:10.0 · extreme_wide · 9:16 · 2400px · Matches a shot of the film
establishes the impossible beauty and uncertainty of the forest State: Lanterne, helmet ON, standing, seen from behind, facing deeper into the forest
- Panel 108 · f03m08sShot · 3:08.0 → 3:13.0 · medium · 4:5 · 1300px · Matches a shot of the film
shows him progressing carefully through the forest State: Lanterne, helmet ON, standing among mushrooms and white flowers
- Panel 109 · f03m10sShot · 3:10.0 → 3:15.0 · medium_close_up · 4:5 · 1300px · Matches a shot of the film
builds tension of an unseen presence in the forest State: Lanterne, helmet ON, standing still, listening, close medium shot facing forward
- Panel 110 · f03m12sShot · 3:12.0 → 3:17.0 · extreme_close_up · 16:9 · 420px · Matches a shot of the film
Film 3:12: the pendant on the ground, the hand picking it up.
- Panel 111 · f03m13sShot · 3:13.0 → 3:18.0 · close_up · 16:9 · 420px · Matches a shot of the film
holds the moment just before the pendant opens, following the object closely as instructed State: Lanterne, helmet on, holds the closed silver pendant suspended by its chain in front of him, still unopened
- Panel 112 · f03m14sShot · 3:14.0 → 3:19.0 · extreme_close_up · 4:5 · 900px · Matches a shot of the film
reveals the object's contents, the emotional center of the sequence State: Lanterne, helmet on, holds the pendant now open in his gloved hand, revealing a small painted portrait of Rose inside
- Panel 113 · f03m18sShot · 3:18.0 → 3:23.0 · medium · 4:5 · 1300px · Matches a shot of the film
closes the pendant sequence with the character's reaction, returning to the wider forest setting State: Lanterne, helmet on, standing in the forest, holds the open pendant with Rose's portrait close to his chest, gazing down at it
- Panel 114 · f03m24sShot · 3:24.0 → 3:29.0 · medium_close_up · 4:5 · 1350px · Matches a shot of the film
re-establish Lanterne alone in the forest after the pendant moment State: helmet ON, pendant no longer visible in hand, standing alone in the forest
- Panel 115 · f03m25sShot · 3:25.0 → 3:30.0 · extreme_wide · 16:9 · 608px · Bridges two shots
show the scale and beauty of the dangerous forest State: helmet ON, standing still, small in the distance among giant roots and glowing flowers
- Panel 116 · f03m27sShot · 3:27.0 → 3:32.0 · wide · 4:5 · 1350px · Bridges two shots
show him pausing and reacting to a sound State: helmet ON, standing still among mushrooms and roots, glancing at the surroundings
- Panel 117 · f03m30sShot · 3:30.0 → 3:35.0 · close_up · 3:4 · 1440px · Matches a shot of the film
hold on his blank reaction to the unseen sound State: helmet ON, close on the expressionless helmet
- Panel 118 · f03m31sShot · 3:31.0 → 3:32.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
hold the calm before the threat appears State: helmet ON
- Panel 119 · f03m33sShot · 3:33.0 → 3:34.0 · close_up · 16:9 · 400px · Bridges two shots
EVENT beat 1: fragment of the machine glimpsed first, partly hidden State: helmet ON
- Panel 120 · f03m34sShot · 3:34.0 → 3:35.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
EVENT beat 2: the reveal at true colossal scale State: helmet ON
- Panel 121 · f03m35sShot · 3:35.0 → 3:36.0 · wide · 4:5 · 1350px · Same moment, new framing
EVENT beat 3: his reaction, frozen State: helmet ON
- Panel 122 · f03m39sShot · 3:39.0 → 3:40.0 · wide · 3:1 · 380px · Same moment, new framing
show the claws closing on him before he runs State: helmet ON
- Panel 123 · f03m40sShot · 3:40.0 → 3:41.0 · full · 16:9 · 420px · Same moment, new framing
EVENT beat: the run, feet hitting moss and cape stretched State: helmet ON
- Panel 124 · f03m41sShot · 3:41.0 → 3:42.0 · full · 3:1 · 360px · Bridges two shots
second beat of the run, threat left behind State: helmet ON
- Panel 125 · f03m41s-2Shot · 3:41.0 → 3:42.0 · extreme_close_up · 16:9 · 380px · Bridges two shots
gives the run its own beat in pieces, grounding the chase in the detail of his feet before the wider fleeing shot State: helmet ON, running, cape stretched behind him, nothing in hands
- Panel 126 · f03m42sShot · 3:42.0 → 3:43.0 · medium · 4:5 · 1350px · Same moment, new framing
EVENT beat 1: fragment of the machine's shell glimpsed first, partly hidden State: helmet ON
- Panel 127 · f03m42s-2Shot · 3:42.0 → 3:43.0 · extreme_wide · 9:16 · 2300px · Same moment, new framing
EVENT beat 2: the reveal at true colossal scale State: helmet ON
- Panel 128 · f03m42s-3Shot · 3:42.0 → 3:43.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
EVENT beat 3: his reaction, frozen, body turned toward it State: helmet ON
- Panel 129 · f03m43sShot · 3:43.0 → 3:44.0 · wide · 16:9 · 400px · Same moment, new framing
breathing panel, insert on the pendant lying forgotten on the machine State: helmet ON, Lanterne not visible
- Panel 130 · f03m44sShot · 3:44.0 → 3:45.0 · medium · 4:5 · 1350px · Same moment, new framing
establish his careful climb onto the sleeping giant State: helmet ON
- Panel 131 · f03m45sShot · 3:45.0 → 3:46.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
show the effort of the climb State: helmet ON
- Panel 132 · f03m46sShot · 3:46.0 → 3:47.0 · extreme_close_up · 3:1 · 380px · Same moment, new framing
shows him steadying himself as he balances along the machine's back State: helmet ON
- Panel 133 · f03m46s-2Shot · 3:46.0 → 3:47.0 · medium_close_up · 16:9 · 400px · Bridges two shots
shows him settled and steady before resuming his climb State: helmet ON
- Panel 134 · f03m47sShot · 3:47.0 → 3:48.0 · wide · 9:16 · 2300px · Same moment, new framing
show his continued advance across the colossal body State: helmet ON
- Panel 135 · f03m48sShot · 3:48.0 → 3:49.0 · medium · 4:5 · 1350px · Same moment, new framing
continue the crossing, closer detail on his balance State: helmet ON
- Panel 136 · f03m49sShot · 3:49.0 → 3:50.0 · medium · 4:5 · 1350px · Same moment, new framing
establishes the leg's dormant state before he approaches the eye State: helmet ON
- Panel 137 · f03m50sShot · 3:50.0 → 3:51.0 · medium · 4:5 · 1350px · Bridges two shots
bridges his approach toward the lens before he leans in to tap it State: helmet ON
- Panel 138 · f03m50s-2Shot · 3:50.0 → 3:51.0 · extreme_wide · 9:16 · 2500px · Same moment, new framing
after beat: reveal the leg's true colossal scale against him State: helmet ON
- Panel 139 · f03m50s-3Shot · 3:50.0 → 3:51.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
reaction beat closing the leg event before he resumes toward the eye State: helmet ON
- Panel 140 · f03m51sShot · 3:51.0 → 3:52.0 · close_up · 4:5 · 1350px · Same moment, new framing
close the sequence on the moment he reaches the eye, poised before the tap State: helmet ON
- Panel 141 · f03m52sShot · 3:52.0 → 3:53.0 · close_up · 4:5 · 1350px · Same moment, new framing
establish the moment of curiosity before the machine wakes State: helmet ON, Lanterne leaning over the closed lens
- Panel 142 · f03m53sShot · 3:53.0 → 3:54.0 · close_up · 3:1 · 350px · Same moment, new framing
hold the beat before the eye bursts open State: helmet ON, Lanterne still leaning over the closed lens
- Panel 143 · f03m54sShot · 3:54.0 → 3:55.0 · extreme_close_up · 16:9 · 400px · Same moment, new framing
the reveal of the machine's eye, the threat awakening State: helmet ON, the shutter has burst open into a giant eye
- Panel 144 · f03m55sShot · 3:55.0 → 3:56.0 · medium · 4:5 · 1350px · Same moment, new framing
show the character's frozen reaction to the awakened eye State: helmet ON, Lanterne frozen beside the giant eye
- Panel 145 · f03m56sShot · 3:56.0 → 3:57.0 · medium_close_up · 3:1 · 350px · Bridges two shots
stretch the silence before the scream State: helmet ON, both frozen in suspended stillness
- Panel 146 · f03m57sShot · 3:57.0 → 3:58.0 · medium · 4:5 · 1350px · Same moment, new framing
final beat of stillness before the awakening breaks State: helmet ON, both still frozen
- Panel 147 · f03m58sShot · 3:58.0 → 3:59.0 · extreme_close_up · 3:1 · 380px · Same moment, new framing
a detail beat showing the machine's scale and dormant surface texture before it wakes State: no character, detail of the machine's joint
- Panel 148 · f03m59sShot · 3:59.0 → 4:00.0 · close_up · 16:9 · 380px · Same moment, new framing
atmosphere beat showing the machine's scale before it fully wakes State: no character, detail of the machine's mossy body and leg
- Panel 149 · f04m00sShot · 4:00.0 → 4:01.0 · detail · 16:9 · 350px · Bridges two shots
atmosphere breath panel showing the scale of the waking machine State: no character, atmosphere detail
- Panel 150 · f04m01sShot · 4:01.0 → 4:02.0 · close_up · 16:9 · 380px · Same moment, new framing
shows the machine's limbs starting to stir before the full wake State: no character, detail of the machine's legs curling
- Panel 151 · f04m02sShot · 4:02.0 → 4:03.0 · detail · 3:1 · 350px · Same moment, new framing
detail on the weapon the machine carries, before it extends State: no character, detail of the claw
- Panel 152 · f04m03sShot · 4:03.0 → 4:04.0 · close_up · 16:9 · 400px · Same moment, new framing
show the claw's movement, the machine coming fully alive State: no character, the claw extending
- Panel 153 · f04m04sShot · 4:04.0 → 4:05.0 · wide · 9:16 · 2300px · Same moment, new framing
reveals the machine's full radial shape before Lanterne climbs closer State: no character, detail of the machine's closed lens with legs spreading around it
- Panel 154 · f04m06sShot · 4:06.0 → 4:07.0 · wide · 9:16 · 2300px · Same moment, new framing
reveal the machine fully awake and closing in around Lanterne, cliffhanger before the chase State: helmet ON, Lanterne tiny against the fully awake machine
- Panel 155 · f04m07sShot · 4:07.0 → 4:08.0 · wide · 4:5 · 1350px · Same moment, new framing
show Lanterne dwarfed by the sleeping machine as he investigates the lens State: helmet ON, Lanterne climbing on the machine's shell, leaning toward the closed lens
- Panel 156 · f04m08sShot · 4:08.0 → 4:09.0 · extreme_close_up · 16:9 · 350px · Same moment, new framing
detail the small gesture before the tap, showing the scale of the rim against his hand State: helmet ON, close on Lanterne's hand pressed against the lens rim
- Panel 157 · f04m09sShot · 4:09.0 → 4:10.0 · extreme_close_up · 16:9 · 350px · Same moment, new framing
second beat of the same small gesture, building tension before the lens reacts State: helmet ON, Lanterne's hand still on the rim, fingers curling to tap again
- Panel 158 · f04m10sShot · 4:10.0 → 4:11.0 · medium_close_up · 4:5 · 1350px · Bridges two shots
show the sudden mechanical reveal beginning, the cause of the coming eye State: helmet ON, Lanterne standing frozen as the lens shutter snaps open
- Panel 159 · f04m11sShot · 4:11.0 → 4:12.0 · close_up · 9:16 · 2400px · Same moment, new framing
the fragment glimpsed first before the full reveal, the eye huge in foreground with character tiny below State: helmet ON, Lanterne petrified before the fully opened giant eye
- Panel 160 · f04m12sShot · 4:12.0 → 4:13.0 · close_up · 3:1 · 380px · Same moment, new framing
extend the frozen instant, the calm before the roar State: helmet ON, Lanterne remains petrified, unchanged, before the giant eye
- Panel 161 · f04m13sShot · 4:13.0 → 4:14.0 · extreme_close_up · 16:9 · 420px · Bridges two shots
EVENT beat 1: the roar, from below, filling the frame with one giant sound effect State: helmet ON, roar event: the eye and mouth-like rim fill the frame as the machine roars
- Panel 162 · f04m13s-2Shot · 4:13.0 → 4:14.0 · wide · 4:5 · 1350px · Bridges two shots
EVENT beat 2: the movement, legs unfolding with debris and motion lines State: helmet ON, the machine's limbs unfolding as its body begins to lift
- Panel 163 · f04m14sShot · 4:14.0 → 4:15.0 · extreme_wide · 9:16 · 2500px · Bridges two shots
EVENT beat 3: after, the machine's full height against Lanterne at true scale, he is tiny State: helmet ON, the machine risen to full height, Lanterne tiny and falling near its side
- Panel 164 · f04m15sShot · 4:15.0 → 4:16.0 · full · 4:5 · 1350px · Same moment, new framing
first beat of the fall, establishing the violent uncontrolled tumble State: helmet ON, Lanterne tumbling head over heels in the air
- Panel 165 · f04m16sShot · 4:16.0 → 4:17.0 · full · 4:5 · 1350px · Same moment, new framing
second beat of the fall, showing the tumble worsening, unable to right himself State: helmet ON, Lanterne continuing to tumble upside down
- Panel 166 · f04m17sShot · 4:17.0 → 4:18.0 · void · 16:9 · 320px · Same moment, new framing
beat of darkness bridging the fall before Lanterne crashes into the forest State: black screen, nothing visible
- Panel 167 · f04m18sShot · 4:18.0 → 4:19.0 · wide · 16:9 · 380px · Same moment, new framing
the cause beat of the event: the obstacle he is about to hit State: helmet ON, falling forward toward the ground
- Panel 168 · f04m18s-2Shot · 4:18.0 → 4:19.0 · wide · 4:5 · 560px · Same moment, new framing
shows the falling body and the terrain below it, matching the frame exactly, no invented impact State: helmet OFF already, headless, falling forward, cape flaring outward, seen from a low angle among the mushrooms and the boulder
- Panel 169 · f04m19sShot · 4:19.0 → 4:20.0 · wide · 16:9 · 420px · Same moment, new framing
an atmosphere panel of the place after the fall, letting the reader breathe before the impact State: no character visible, helmet state not applicable
- Panel 170 · f04m19s-2Shot · 4:19.0 → 4:20.0 · wide · 16:9 · 360px · Same moment, new framing
atmosphere panel, a breathing beat before the fall lands fully State: empty wide shot, no characters
- Panel 171 · f04m20sShot · 4:20.0 → 4:21.0 · full · 4:5 · 560px · Bridges two shots
the first beat of the fall event: the body in the air, motion lines, before it hits the ground State: helmet OFF, headless, body tipping and falling toward the ground, cape whipping upward, empty neck opening above the scarf
- Panel 172 · f04m20s-2Shot · 4:20.0 → 4:21.0 · extreme_close_up · 3:1 · 340px · Same moment, new framing
the impact beat of the fall event, one giant sound effect State: helmet OFF, extreme close-up on the moment of ground contact
- Panel 173 · f04m20s-3Shot · 4:20.0 → 4:21.0 · extreme_close_up · 3:1 · 340px · Same moment, new framing
the impact beat of the fall event, one giant sound effect State: helmet OFF, headless, extreme close-up on the moment his body hits the ground
- Panel 174 · f04m20s-4Shot · 4:20.0 → 4:21.0 · full · 4:5 · 560px · Same moment, new framing
the third beat of the fall event, down and still State: helmet OFF, headless, lying collapsed on his back, nothing visible above the shoulders
- Panel 175 · f04m20s-5Shot · 4:20.0 → 4:21.0 · full · 4:5 · 560px · Same moment, new framing
the consequence beat, dust and stillness settling after the impact State: helmet OFF, lying on his back, motionless
- Panel 176 · f04m21sShot · 4:21.0 → 4:22.0 · close_up · 3:1 · 320px · Same moment, new framing
the fragment beat of the object event, glimpsed first and partly hidden State: helmet OFF, lying on his back, hand resting near the object
- Panel 177 · f04m22sShot · 4:22.0 → 4:23.0 · wide · 9:16 · 2300px · Same moment, new framing
the reveal beat of the object event, wide and low with Lanterne tiny State: helmet OFF, lying on his back, boot and hand visible near rocks
- Panel 178 · f04m23sShot · 4:23.0 → 4:24.0 · medium_close_up · 4:5 · 600px · Same moment, new framing
the reaction beat of the object event, his body turned toward it State: helmet OFF, close-up on the pale lantern-shaped helmet and pauldrons as he lies looking down at the object
- Panel 179 · f04m24sShot · 4:24.0 → 4:25.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
reestablish Lanterne calm before he notices the machine State: helmet ON, standing among glowing mushrooms, hands lowered near belt
- Panel 180 · f04m26sShot · 4:26.0 → 4:27.0 · close_up · 3:1 · 400px · Bridges two shots
detail beat before cutting to the machine State: helmet ON, hands lowered near belt buckles
- Panel 181 · f04m27sShot · 4:27.0 → 4:28.0 · extreme_close_up · 16:9 · 380px · Same moment, new framing
EVENT electricity beat 1: the cause, a detail with sound State: no character visible, machine dormant
- Panel 182 · f04m28sShot · 4:28.0 → 4:29.0 · close_up · 4:5 · 1350px · Same moment, new framing
EVENT alien-machine reveal beat 1: fragment glimpsed first, partly hidden State: no character visible, machine still sleeping
- Panel 183 · f04m29sShot · 4:29.0 → 4:30.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
EVENT alien-machine reveal beat 2: the full reveal at true colossal scale State: no character visible, machine still dormant
- Panel 184 · f04m29s-2Shot · 4:29.0 → 4:30.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
EVENT machine body beat 2 (the reveal) at true scale before Lanterne appears in frame State: no character visible, the machine fully revealed at true colossal scale, still dormant
- Panel 185 · f04m30sShot · 4:30.0 → 4:31.0 · full · 4:5 · 1350px · Same moment, new framing
EVENT alien-machine reveal beat 3: his reaction, frozen and turned toward it State: helmet ON, standing frozen facing the camera
- Panel 186 · f04m31sShot · 4:31.0 → 4:32.0 · extreme_close_up · 16:9 · 420px · Same moment, new framing
EVENT roar beat 1: the roar, lens filling the frame, giant sound effect State: no character visible, machine's eye now open
- Panel 187 · f04m31s-2Shot · 4:31.0 → 4:32.0 · wide · 3:1 · 420px · Bridges two shots
EVENT legs appears beat: the machine already standing tall, towering over the trees, before Lanterne's reaction State: no character visible, the machine already fully awake, standing tall on its many legs, eye open and glowing, roaring
- Panel 188 · f04m32sShot · 4:32.0 → 4:33.0 · wide · 9:16 · 2400px · Same moment, new framing
EVENT legs rises beat 3 (after): full height against Lanterne, true scale State: Lanterne standing small and frozen, headless, facing the machine now at its full towering height, legs and claws spread wide above him
- Panel 189 · f04m32s-2Shot · 4:32.0 → 4:33.0 · extreme_wide · 9:16 · 2500px · Same moment, new framing
EVENT legs rises beat 3 (after) and legs reveal beat 2/3 combined: full height against Lanterne, his frozen reaction State: helmet ON, standing frozen tiny beneath the machine
- Panel 190 · f04m33sShot · 4:33.0 → 4:34.0 · wide · 4:5 · 1350px · Same moment, new framing
final breath before the chase begins State: helmet ON, standing frozen, tiny below the machine
- Panel 191 · f05m11sShot · 5:11.0 → 5:16.0 · medium · 4:5 · 1350px · Matches a shot of the film
mark the breath after the claw's near miss before the chase resumes State: helmet ON, standing upright, hands on hips, cape billowing, escaped the claw
- Panel 192 · f05m12sShot · 5:12.0 → 5:17.0 · close_up · 16:9 · 350px · Matches a shot of the film
signal the machine has caught up, restarting the chase State: helmet ON, standing, turning head, cape visible
- Panel 193 · f05m13sShot · 5:13.0 → 5:18.0 · full · 4:5 · 1350px · Matches a shot of the film
continue the chase, show him regaining momentum State: helmet ON, running, cape and scarf flying
- Panel 194 · f05m14sShot · 5:14.0 → 5:19.0 · medium · 4:5 · 1350px · Matches a shot of the film
show a stumble beat within the ongoing chase across platforms State: helmet ON, sitting on the ground
- Panel 195 · f05m15sShot · 5:15.0 → 5:20.0 · wide · 16:9 · 400px · Matches a shot of the film
breathing panel showing the scale of destruction and the world around the chase State: no character visible, aftermath of the struck platform
- Panel 196 · f05m16sShot · 5:16.0 → 5:21.0 · close_up · 4:5 · 1350px · Matches a shot of the film
reaction beat to the platform breaking State: helmet ON, standing, looking forward with concern
- Panel 197 · f05m17sShot · 5:17.0 → 5:22.0 · full · 4:5 · 1350px · Matches a shot of the film
the beat before the leap to the next platform State: helmet ON, standing, facing right, cape flowing
- Panel 198 · f05m18sShot · 5:18.0 → 5:23.0 · medium · 4:5 · 1350px · Matches a shot of the film
close the jump beat and re-establish distance from the machine before the next leg of the chase State: helmet ON, standing, having landed
- Panel 199 · f05m24sShot · 5:24.0 → 5:29.0 · medium · 4:5 · 1350px · Matches a shot of the film
re-establish the character after the previous chase beat before he moves on State: helmet ON, standing, nothing in hands
- Panel 200 · f05m25sShot · 5:25.0 → 5:30.0 · close_up · 4:5 · 1350px · Matches a shot of the film
hold the silence before he continues forward State: helmet ON, standing, nothing in hands
- Panel 201 · f05m26sShot · 5:26.0 → 5:31.0 · wide · 16:9 · 608px · Matches a shot of the film
reveal the sleeping machine at a distance, building tension State: helmet ON, standing, nothing in hands
- Panel 202 · f05m29sShot · 5:29.0 → 5:34.0 · wide · 16:9 · 608px · Matches a shot of the film
extend the silence and scale of the threat before he approaches State: helmet ON, standing, nothing in hands
- Panel 203 · f05m32sShot · 5:32.0 → 5:37.0 · extreme_wide · 9:16 · 2500px · Matches a shot of the film
the full reveal of the colossal sleeping machine, tallest panel of the sequence State: helmet ON, standing, nothing in hands
- Panel 204 · f05m34sShot · 5:34.0 → 5:39.0 · wide · 16:9 · 608px · Matches a shot of the film
show him closing distance to the machine before the touch beat State: helmet ON, standing, nothing in hands
- Panel 205 · f05m35sShot · 5:35.0 → 5:40.0 · medium · 4:5 · 1350px · Matches a shot of the film
a still beat before the fateful gesture, letting the reader breathe before the eye opens State: helmet ON, standing, nothing in hands
- Panel 206 · f05m36sShot · 5:36.0 → 5:41.0 · extreme_close_up · 16:9 · 608px · Matches a shot of the film
the impact moment of the machine waking, told close on the eyes and the tiny helmet State: helmet ON, standing, nothing in hands
- Panel 207 · f05m37sShot · 5:37.0 → 5:42.0 · extreme_close_up · 4:5 · 1200px · Matches a shot of the film
hold the beat of realization before the chase begins State: helmet ON, frozen in terror
- Panel 208 · f05m38sShot · 5:38.0 → 5:43.0 · full · 16:9 · 420px · Matches a shot of the film
launch the chase State: helmet ON, running
- Panel 209 · f05m41sShot · 5:41.0 → 5:46.0 · wide · 16:9 · 420px · Matches a shot of the film
show the scale and violence of the threat closing in State: helmet ON, running
- Panel 210 · f05m41s-2Shot · 5:41.0 → 5:46.0 · medium · 3:1 · 320px · Matches a shot of the film
show the arms actively hunting him among the trunks State: helmet ON, running
- Panel 211 · f05m45sShot · 5:45.0 → 5:50.0 · full · 4:5 · 1100px · Matches a shot of the film
sustain the chase before the confrontation State: helmet ON, running
- Panel 212 · f05m46sShot · 5:46.0 → 5:51.0 · medium · 4:5 · 1000px · Matches a shot of the film
mark the moment the chase turns into direct confrontation State: helmet ON, standing, frozen
- Panel 213 · f05m48sShot · 5:48.0 → 5:53.0 · close_up · 16:9 · 380px · Matches a shot of the film
show the claw closing in without yet showing the outcome State: no character visible, aftermath imminent
- Panel 214 · f05m50sShot · 5:50.0 → 5:55.0 · extreme_close_up · 16:9 · 400px · Matches a shot of the film
peak close up on the awakened threat before Lanterne freezes State: no character visible
- Panel 215 · f05m56sShot · 5:56.0 → 6:01.0 · wide · 16:9 · 500px · Matches a shot of the film
establish that the world holds more dangers than the one already faced State: no character in foreground, a large mechanical creature looms among the black trunks in the deep background, glowing mushrooms cover the ground, a fallen log crosses the foreground
- Panel 216 · f05m58sShot · 5:58.0 → 6:03.0 · medium · 4:5 · 1350px · Matches a shot of the film
return focus to Lanterne after the distant threat glimpse State: helmet ON, standing, facing camera among glowing mushrooms, nothing in hands
- Panel 217 · f06m00sShot · 6:00.0 → 6:05.0 · medium · 4:5 · 1350px · Matches a shot of the film
hold the silence before he moves on State: helmet ON, standing, facing camera, nothing in hands
- Panel 218 · f06m03sShot · 6:03.0 → 6:08.0 · close_up · 4:5 · 1350px · Matches a shot of the film
draw closer to his face before the final push toward the light State: helmet ON, standing, facing camera, nothing in hands
- Panel 219 · f06m06sShot · 6:06.0 → 6:11.0 · extreme_close_up · 4:5 · 1350px · Matches a shot of the film
final beat of stillness before the scene cuts to the vast cavern State: helmet ON, standing, facing camera, nothing in hands
- Panel 220 · f06m08sShot · 6:08.0 → 6:13.0 · extreme_wide · 9:16 · 2400px · Matches a shot of the film
reveal the scale of the world he must cross to reach Rose State: helmet ON, standing, seen from behind, nothing in hands
- Panel 221 · f06m11sShot · 6:11.0 → 6:16.0 · wide · 16:9 · 500px · Matches a shot of the film
hold the vastness a moment longer, the goal still far State: helmet ON, standing, seen from behind, nothing in hands
- Panel 222 · f06m13sShot · 6:13.0 → 6:18.0 · medium_close_up · 4:5 · 1350px · Matches a shot of the film
close this beat before the wide empty cavern shot that follows State: helmet ON, standing, seen from behind, head turned slightly, nothing in hands
- Panel 223 · f06m15sShot · 6:15.0 → 6:20.0 · extreme_wide · 9:16 · 2400px · Matches a shot of the film
to let the reader feel the scale of the world before Lanterne's long climb begins State: no character visible, aftermath of Lanterne's gaze toward the chasm
- Panel 224 · f06m22sShot · 6:22.0 → 6:27.0 · wide · 16:9 · 500px · Matches a shot of the film
establish the symbolic vision of the twelve unclear knight-shadows described in the screenplay State: no Lanterne or Rose visible; a group of hooded, pale mask-faced cloaked figures stand assembled near a large golden gong in the blue underground forest
- Panel 225 · f06m25sShot · 6:25.0 → 6:30.0 · medium_close_up · 4:5 · 700px · Matches a shot of the film
show the unclear, unstable myth-shapes of the other knights as described State: no Lanterne or Rose visible; close view on hooded cloaked figures with elongated white mask-faces
- Panel 226 · f06m28sShot · 6:28.0 → 6:33.0 · extreme_close_up · 3:1 · 350px · Matches a shot of the film
isolate the object at the center of the ritual gathering before the strike State: no Lanterne or Rose visible; extreme close-up on the golden gong with a mallet approaching its surface
- Panel 227 · f06m28s-new-2Shot · 6:28.0 → 6:33.0 · detail · 3:2 · 720px · Bridges two shots
- Panel 228 · f06m28s-newShot · 6:28.0 → 6:33.0 · detail · 3:2 · 720px · Bridges two shots
- Panel 229 · f06m31sShot · 6:31.0 → 6:36.0 · close_up · 16:9 · 400px · Matches a shot of the film
hint at something unseen deep within the vision as the myth-figures block the view State: no Lanterne or Rose visible; view between the dark cloaked figures showing a faint distant glowing blue shape
- Panel 230 · f06m33sShot · 6:33.0 → 6:38.0 · wide · 16:9 · 420px · Matches a shot of the film
Reasserts the gong and the gathered figures before the vision shifts closer. State: hooded cloaked figures, several standing near the gong's edge, helmet not applicable, no named character visible
- Panel 231 · f06m35sShot · 6:35.0 → 6:40.0 · close_up · 4:5 · 650px · Matches a shot of the film
intensify the uncanny presence of the shadow-knights before the vision shifts State: no Lanterne or Rose visible; close-up on three hooded figures with glowing faint blue eye-markings
- Panel 232 · f06m37sShot · 6:37.0 → 6:42.0 · wide · 16:9 · 500px · Matches a shot of the film
widen the vision to show the scale of the myth-place before returning to the doorway sequence State: no Lanterne or Rose visible; a row of hooded figures stands in a line leading toward an ancient stone structure surrounded by glowing blue mushrooms
- Panel 233 · f06m38sShot · 6:38.0 → 6:43.0 · medium_close_up · 4:5 · 500px · Matches a shot of the film
Marks a subtle shift of attention within the gathered figures, a beat of unease. State: four hooded figures standing together, one turning slightly, no named character visible
- Panel 234 · f06m41sShot · 6:41.0 → 6:46.0 · medium · 4:5 · 700px · Matches a shot of the film
transition the vision toward the single robed figure who will address the viewer directly State: no Lanterne or Rose visible; two hooded cloaked figures seen from behind walking through a stone doorway into darkness
- Panel 235 · f06m46sShot · 6:46.0 → 6:51.0 · medium_close_up · 4:5 · 750px · Matches a shot of the film
close the vision on the figure's direct, unsettling gaze before it raises its hand State: no Lanterne or Rose visible; a single hooded cloaked figure now turned to face the camera directly, pale elongated mask-face fully visible in the stone doorway
- Panel 236 · f06m47sShot · 6:47.0 → 6:52.0 · medium · 4:5 · 520px · Matches a shot of the film
Sets up the gesture that will summon the glowing magic circle. State: single hooded figure in the stone doorway, facing camera, one hand raised, palm open
- Panel 237 · f06m48sShot · 6:48.0 → 6:53.0 · extreme_close_up · 16:9 · 360px · Matches a shot of the film
Isolates the gesture before the magic appears, building suspense. State: extreme close-up on the figure's open hand reaching forward in darkness
- Panel 238 · f06m49sShot · 6:49.0 → 6:54.0 · extreme_close_up · 16:9 · 380px · Matches a shot of the film
Shows the first appearance of the magic, isolating the moment of creation. State: a glowing blue flower-shaped magic circle begins forming above the open palm
- Panel 239 · f06m50sShot · 6:50.0 → 6:55.0 · extreme_close_up · 4:5 · 480px · Matches a shot of the film
Completes the reveal of the magic circle, the visual centerpiece of the sequence. State: the glowing blue flower magic circle brightens fully above the open palm
- Panel 240 · f06m52sShot · 6:52.0 → 6:57.0 · medium · 4:5 · 560px · Matches a shot of the film
Closes the vision sequence with the figure fully revealed wielding the magic, before returning to Lanterne's path. State: the hooded figure stands in the doorway holding the glowing blue magic circle in its open hand, facing the camera
- Panel 241 · f06m58sShot · 6:58.0 → 7:03.0 · medium · 4:5 · 1350px · Matches a shot of the film
connective beat before the reveal of the distant sanctuary State: Lanterne standing, helmet ON, cape hanging still, looking toward a large curling root shape in the blue mist
- Panel 242 · f06m59sShot · 6:59.0 → 7:04.0 · extreme_wide · 9:16 · 2500px · Matches a shot of the film
the tall reveal panel of the colossal destination State: Lanterne standing, helmet ON, facing a colossal reveal of floating platforms and a distant lit terraced structure
- Panel 243 · f07m01sShot · 7:01.0 → 7:06.0 · wide · 4:5 · 1350px · Matches a shot of the film
lingering silence before he moves toward the goal State: Lanterne standing, helmet ON, still gazing up at the distant sanctuary and its pulsing light
- Panel 244 · f07m02sShot · 7:02.0 → 7:07.0 · close_up · 4:5 · 1350px · Matches a shot of the film
close intimate beat marking his decision to advance State: Lanterne close up, helmet ON, calm gaze forward
- Panel 245 · f07m04sShot · 7:04.0 → 7:09.0 · wide · 4:5 · 1350px · Matches a shot of the film
sets up the tremor before he begins moving along the bridge State: Lanterne standing, helmet ON, on a rock ledge facing the winding root path and distant lit sanctuary, ground beginning to tremble
- Panel 246 · f07m05sShot · 7:05.0 → 7:10.0 · wide · 9:16 · 2200px · Matches a shot of the film
begin the ascent montage, show scale of the climb ahead State: helmet ON, walking then moving quickly onto the winding root bridge, cape trailing, nothing in hands
- Panel 247 · f07m07sShot · 7:07.0 → 7:12.0 · medium_close_up · 4:5 · 1350px · Matches a shot of the film
reconnect Lanterne's private motivation, the pendant answering with light before the climb resumes State: helmet ON, standing still, holds an open silver pendant on a chain up before him, looking down at the portrait inside
- Panel 248 · f07m09sShot · 7:09.0 → 7:14.0 · full · 16:9 · 380px · Matches a shot of the film
resume the ascent with speed after the pendant beat State: helmet ON, running along a narrow root bridge, cape flying, nothing in hands
- Panel 249 · f07m10sShot · 7:10.0 → 7:15.0 · full · 3:1 · 380px · Matches a shot of the film
show the danger and scale of the ascent State: helmet ON, leaping through the air between platforms, cape flying wide, nothing in hands
- Panel 250 · f07m12sShot · 7:12.0 → 7:17.0 · medium · 4:5 · 1350px · Matches a shot of the film
mark the landing before the next leap State: helmet ON, landing on the edge of a grassy platform, cape whipping, nothing in hands
- Panel 251 · f07m13sShot · 7:13.0 → 7:14.0 · full · 9:16 · 2300px · Same moment, new framing
continue the fall established in the previous panel, build toward the landing impact State: helmet ON, falling head-down through the vertical cavern
- Panel 252 · f07m14sShot · 7:14.0 → 7:15.0 · medium_close_up · 4:5 · 1400px · Bridges two shots
beat 1 of the blow-on-the-ground event: the fall angling toward the ground, tension before contact State: helmet ON, mid-fall, body angled to slam down onto the log below, cape ballooning above
- Panel 253 · f07m14s-2Shot · 7:14.0 → 7:15.0 · extreme_close_up · 16:9 · 400px · Same moment, new framing
beat 2 of the blow-on-the-ground event: the impact, extreme close-up on the point of contact with one giant sound effect State: helmet ON, body slamming down onto the log, extreme close-up impact
- Panel 254 · f07m14s-3Shot · 7:14.0 → 7:15.0 · medium · 4:5 · 1500px · Bridges two shots
beat 3 of the blow-on-the-ground event: the aftermath, moss and dirt thrown up, the fist still down, the body bent over it State: helmet ON, landed on the log, fist still down, cape splayed from the impact, body bent over
- Panel 255 · f07m15sShot · 7:15.0 → 7:16.0 · full · 16:9 · 420px · Same moment, new framing
beat of the run event: feet hitting the moss, cape stretched State: helmet ON, running along the top of the log
- Panel 256 · f07m16sShot · 7:16.0 → 7:17.0 · full · 3:1 · 380px · Bridges two shots
second beat of the run event: the run in pieces, threat implied behind him State: helmet ON, running near the log's end
- Panel 257 · f07m17sShot · 7:17.0 → 7:18.0 · full · 16:9 · 400px · Same moment, new framing
the leap moment, bridging the run into the next fall State: helmet ON, leaping off the log's edge into open air
- Panel 258 · f07m18sShot · 7:18.0 → 7:19.0 · full · 9:16 · 2200px · Same moment, new framing
continue the chase through the vertical cavern, connective fall panel State: helmet ON, falling between two thick root columns toward hanging vines
- Panel 259 · f07m19sShot · 7:19.0 → 7:20.0 · wide · 4:5 · 1500px · Same moment, new framing
breath panel after the chase, transition into the sanctuary approach State: helmet ON, standing still before a stone archway flanked by glowing mushrooms
- Panel 260 · f07m20sShot · 7:20.0 → 7:21.0 · wide · 4:5 · 1500px · Same moment, new framing
hold the still moment before the montage begins, establish the goal light State: helmet ON, standing facing a stone archway with a small flame-shaped blue light floating above it
- Panel 261 · f07m21sShot · 7:21.0 → 7:22.0 · void · 16:9 · 350px · Same moment, new framing
transition beat between the chase sequence and the montage that follows State: black screen, no character visible
- Panel 262 · f07m23sShot · 7:23.0 → 7:24.0 · wide · 9:16 · 2300px · Same moment, new framing
establishing beat opening the ascension montage, a breath before the walk begins State: helmet ON, standing still, back to camera, nothing in hands
- Panel 263 · f07m24sShot · 7:24.0 → 7:25.0 · wide · 4:5 · 1500px · Same moment, new framing
shows the start of the walking montage beat, distinct from the still panel before it State: helmet ON, walking forward, back to camera, nothing in hands
- Panel 264 · f07m25sShot · 7:25.0 → 7:26.0 · wide · 4:5 · 1350px · Same moment, new framing
establish the place before the threat appears State: Lanterne standing, helmet ON, facing away from camera in a glowing blue root tunnel, nothing in hands
- Panel 265 · f07m27sShot · 7:27.0 → 7:28.0 · close_up · 3:1 · 350px · Bridges two shots
beat 1 of the hand-reveal event: fragment glimpsed first State: Lanterne standing, helmet ON, facing camera, unaware; fragment of a dark hand glimpsed reaching from the left
- Panel 266 · f07m27s-2Shot · 7:27.0 → 7:28.0 · wide · 9:16 · 2300px · Same moment, new framing
beat 2 of the hand-reveal event: the reveal, wide and low, Lanterne tiny State: Lanterne standing, helmet ON, facing camera; the dark hand reaching toward him revealed wide and low
- Panel 267 · f07m28sShot · 7:28.0 → 7:29.0 · medium_close_up · 4:5 · 1350px · Bridges two shots
beat 3 of the hand-reveal event: his reaction, frozen, body turned toward the threat State: Lanterne standing, helmet ON, facing camera, frozen, two dark hands reaching from both sides
- Panel 268 · f07m28s-2Shot · 7:28.0 → 7:29.0 · medium · 4:5 · 1350px · Bridges two shots
beat 3 of the hand-reveal event: his reaction, frozen, body turned toward it State: Lanterne standing, helmet ON, frozen in place, body still facing forward but tilted slightly toward the hand, unaware of the danger
- Panel 269 · f07m30sShot · 7:30.0 → 7:31.0 · medium · 3:1 · 380px · Bridges two shots
beat 1 of the limb-reveal event: fragment glimpsed first State: Lanterne standing, helmet ON, seen from behind; fragment of a huge segmented limb glimpsed curling from the right
- Panel 270 · f07m30s-2Shot · 7:30.0 → 7:31.0 · wide · 9:16 · 2400px · Same moment, new framing
beat 2 of the limb-reveal event: the reveal, wide and tall, low angle, true scale State: Lanterne standing, helmet ON, seen from behind; the full huge limb revealed looming beside him at true scale
- Panel 271 · f07m30s-3Shot · 7:30.0 → 7:31.0 · medium · 4:5 · 1350px · Bridges two shots
beat 3 of the limb-reveal event: his reaction, frozen, unaware, body still turned away from it State: Lanterne standing still, helmet ON, seen from behind, unaware, facing the stone archway ahead as the immense limb curls in from the right
- Panel 272 · f07m31sShot · 7:31.0 → 7:32.0 · extreme_close_up · 4:5 · 1350px · Same moment, new framing
impact beat of the capture, extreme close up on point of contact with one giant sound effect State: Lanterne caught, helmet ON, multiple huge dark tendril-limbs wrapping around his body from behind, cape whipped upward
- Panel 273 · f07m31s-2Shot · 7:31.0 → 7:32.0 · wide · 9:16 · 2200px · Same moment, new framing
consequence beat showing the capture completed, closing the action sequence for this window State: Lanterne caught, helmet ON, fully wrapped by multiple huge dark tendril-limbs from behind, cape whipped upward, body lifted
- Panel 274 · f07m32sShot · 7:32.0 → 7:33.0 · close_up · 4:5 · 1350px · Same moment, new framing
establish the creature seizing him from both sides at close range State: helmet ON, gripped by dark limbs from both sides at the shoulders
- Panel 275 · f07m33sShot · 7:33.0 → 7:34.0 · close_up · 4:5 · 1350px · Same moment, new framing
show the grip escalating before the pull State: helmet ON, limbs tightening and dragging him backward
- Panel 276 · f07m34sShot · 7:34.0 → 7:35.0 · wide · 16:9 · 608px · Bridges two shots
fragment glimpse of the colossal creature's scale beginning to show State: helmet ON, lifted off the ground arms spread wide
- Panel 277 · f07m35sShot · 7:35.0 → 7:36.0 · wide · 9:16 · 2400px · Same moment, new framing
the reveal of the creature's true colossal scale, low angle, full width State: helmet ON, seen from behind, arms pulled wide by the stretching limbs
- Panel 278 · f07m35s-2Shot · 7:35.0 → 7:36.0 · extreme_close_up · 3:1 · 400px · Bridges two shots
Give the fragment-glimpsed-first beat of the colossal limb reveal before the full wide shot, establishing true scale before the character reaction. State: Lanterne helmet ON, arms being pulled wide by colossal dark limbs
- Panel 279 · f07m36sShot · 7:36.0 → 7:37.0 · wide · 4:5 · 1350px · Same moment, new framing
his reaction beat closing the reveal event State: helmet ON, frozen and turned toward the limb pulling his arm
- Panel 280 · f07m37sShot · 7:37.0 → 7:38.0 · wide · 16:9 · 608px · Same moment, new framing
atmosphere and connective beat before the tendrils close on Lanterne, hinting at another presence State: helmet ON (implied, not visible in frame), unseen figure's boots in foreground
- Panel 281 · f07m38sShot · 7:38.0 → 7:39.0 · medium · 4:5 · 1350px · Bridges two shots
the hand going toward the object beat of the tendril event State: helmet ON, hands reaching toward the tendrils wrapped on his torso
- Panel 282 · f07m38s-2Shot · 7:38.0 → 7:39.0 · close_up · 4:5 · 1350px · Same moment, new framing
the object out beat, the tendrils now clearly held in his gauntlets State: helmet ON, both hands gripping the tendrils wrapped around his torso
- Panel 283 · f07m38s-3Shot · 7:38.0 → 7:39.0 · wide · 4:5 · 1350px · Same moment, new framing
wide reestablishing shot of the bound state before the next escalation State: helmet ON, fully wrapped, straining against the coils
- Panel 284 · f07m38s-4Shot · 7:38.0 → 7:39.0 · detail · 16:9 · 608px · Bridges two shots
an atmosphere breath panel grounding the place before the next escalation State: helmet ON, straining, environment detail
- Panel 285 · f07m39sShot · 7:39.0 → 7:40.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
continue the binding beat before the creature's full reveal State: Lanterne helmet ON, standing, pinned by colossal dark tendril-limbs wrapping his chest and arms, gauntlets gripped by clawed hands
- Panel 286 · f07m40sShot · 7:40.0 → 7:41.0 · extreme_close_up · 16:9 · 380px · Same moment, new framing
EVENT beat 1: fragment of the creature glimpsed first, partly hidden State: Lanterne helmet ON, fragment of the creature's claw glimpsed huge and close, gripping his scarf near the neck
- Panel 287 · f07m41sShot · 7:41.0 → 7:42.0 · wide · 9:16 · 2400px · Same moment, new framing
EVENT beat 2: the reveal, wide and tall, at true scale State: Lanterne helmet ON, standing pinned, full scale of the colossal limbs revealed around him, low angle
- Panel 288 · f07m42sShot · 7:42.0 → 7:43.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
EVENT beat 3: his reaction, frozen, body turned toward the voice State: Lanterne helmet ON, pinned, frozen, turned slightly toward the voice off-screen
- Panel 289 · f07m43sShot · 7:43.0 → 7:44.0 · close_up · 4:5 · 1350px · Same moment, new framing
final held moment of the grip before it lets go State: Lanterne helmet ON, pinned, helmet centered, claws still gripping his scarf tightly
- Panel 290 · f07m44sShot · 7:44.0 → 7:45.0 · wide · 4:5 · 1350px · Same moment, new framing
consequence panel: the threat withdraws, showing the release clearly State: Lanterne helmet ON, standing free, arms raised where the coils had held them, the dark limbs recoiling away on both sides
- Panel 291 · f07m45sShot · 7:45.0 → 7:46.0 · full · 4:5 · 1350px · Bridges two shots
breath panel after the release, letting the reader settle before the next scene State: Lanterne helmet ON, standing alone free of the limbs, arms slightly bent at his sides, still amid the roots and mushrooms
- Panel 292 · f07m46sShot · 7:46.0 → 7:47.0 · wide · 4:5 · 1350px · Same moment, new framing
establish the new place before the reveal, breathing room after the previous chase State: helmet ON, standing still, empty hands
- Panel 293 · f07m47sShot · 7:47.0 → 7:48.0 · wide · 4:5 · 1350px · Bridges two shots
first glimpse of the colossal root-creature before the full reveal, beat 1 of the reveal event State: helmet ON, standing, unaware, small in frame
- Panel 294 · f07m47s-2Shot · 7:47.0 → 7:48.0 · extreme_wide · 9:16 · 2500px · Same moment, new framing
the reveal beat of the colossal creature at true scale, tallest panel of the sequence State: helmet ON, standing, tiny before the colossal shape
- Panel 295 · f07m47s-3Shot · 7:47.0 → 7:48.0 · medium · 4:5 · 1350px · Same moment, new framing
the reaction beat closing the reveal event State: helmet ON, frozen, body turned toward the creature
- Panel 296 · f07m48sShot · 7:48.0 → 7:49.0 · detail · 16:9 · 400px · Bridges two shots
beat 1 of the rise event, showing the creature as it was before lifting State: helmet ON, still frozen, before the rise
- Panel 297 · f07m48s-2Shot · 7:48.0 → 7:49.0 · wide · 9:16 · 2300px · Same moment, new framing
beat 3 of the rise event, the creature's full height revealed at true scale against Lanterne State: helmet ON, frozen small at the bottom, facing the motionless colossal root-figure
- Panel 298 · f07m48s-3Shot · 7:48.0 → 7:49.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
beat 3 of the rise event, its new full height established against Lanterne State: helmet ON, frozen, tiny before its full risen height
- Panel 299 · f07m49sShot · 7:49.0 → 7:50.0 · extreme_close_up · 4:5 · 1400px · Same moment, new framing
Introduce the mysterious voice welcoming Lanterne, building unease before the giant hand reveal. State: unknown pale-faced being speaking, Lanterne not visible in this panel
- Panel 300 · f07m50sShot · 7:50.0 → 7:51.0 · extreme_close_up · 4:5 · 1400px · Same moment, new framing
Show the being's expression shifting, deepening the strangeness of the greeting. State: same face, mouth beginning to curve
- Panel 301 · f07m50s-2Shot · 7:50.0 → 7:51.0 · detail · 16:9 · 360px · Bridges two shots
Deliver the mandatory electricity event beat as a close detail with its impact sound, bridging the voice and the giant hand. State: helmet ON, standing frozen among the roots, unseen electric arcs crackling around his armour
- Panel 302 · f07m51sShot · 7:51.0 → 7:52.0 · extreme_close_up · 3:1 · 420px · Same moment, new framing
Complete the emotional beat of the greeting, leaving the reader uneasy about the being's intent. State: same face, mouth opening into a smile
- Panel 303 · f07m52sShot · 7:52.0 → 7:53.0 · extreme_close_up · 4:5 · 420px · Same moment, new framing
Close the sequence of the face before the cut to Lanterne and the giant hand, letting the silence after the words hang. State: the pale face, mouth closed again, expression neutral
- Panel 304 · f07m53sShot · 7:53.0 → 7:54.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
The colossal reveal panel: the fragment of the threat glimpsed first, composed to overwhelm the frame before the close reaction. State: helmet ON, standing small, looking up at a colossal hand descending
- Panel 305 · f07m54sShot · 7:54.0 → 7:55.0 · wide · 4:5 · 1350px · Same moment, new framing
establish the hand before it rises, the before beat of the event State: helmet ON, standing on the ground, the giant hand hovering close behind him, dormant curling
- Panel 306 · f07m55sShot · 7:55.0 → 7:56.0 · medium · 4:5 · 1350px · Bridges two shots
the movement beat of the rising hand event State: helmet ON, standing, the hand's fingers unfolding and rising around him
- Panel 307 · f07m57sShot · 7:57.0 → 7:58.0 · extreme_wide · 9:16 · 2300px · Same moment, new framing
the after beat, revealing the hand's full height against Lanterne State: helmet ON, standing, the hand now towering fully around him from behind
- Panel 308 · f07m58sShot · 7:58.0 → 7:59.0 · wide · 4:5 · 1350px · Same moment, new framing
connective panel showing him now on the palm before the dialogue with the face State: helmet ON, standing tiny on the giant open palm
- Panel 309 · f08m01sShot · 8:01.0 → 8:02.0 · extreme_close_up · 4:5 · 1350px · Same moment, new framing
reveal the speaker's face at true colossal scale State: helmet ON, standing tiny in the giant hands
- Panel 310 · f08m03sShot · 8:03.0 → 8:04.0 · medium · 4:5 · 1350px · Same moment, new framing
show his reaction to the reassurance State: helmet ON, standing on the open palm, one arm raised defensively
- Panel 311 · f08m05sShot · 8:05.0 → 8:06.0 · medium · 4:5 · 1350px · Same moment, new framing
shows the turn from facing forward to back-turned before he settles, matching the film's camera shift State: helmet ON, standing on the pale rounded shapes, back turned to camera
- Panel 312 · f08m06sShot · 8:06.0 → 8:07.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
transition confirming the standing posture just before the ground begins to stir State: helmet ON, standing among the pale rounded shapes
- Panel 313 · f08m06s-2Shot · 8:06.0 → 8:07.0 · detail · 16:9 · 400px · Bridges two shots
event beat 1 of 4: the first stir before the surge State: helmet ON, sitting; the giant hand's shapes crack and stir around him
- Panel 314 · f08m08sShot · 8:08.0 → 8:09.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
the first stir beat of the thing-growing event, here the approaching finger State: helmet ON, sitting still, the giant hand's finger cracking closer from the left
- Panel 315 · f08m09sShot · 8:09.0 → 8:10.0 · extreme_wide · 9:16 · 2400px · Bridges two shots
event beat 2 of 4: the surge, the spectacular peak of the growth State: helmet ON, sitting small as the vast shape rises and twists beside him
- Panel 316 · f08m10sShot · 8:10.0 → 8:11.0 · wide · 4:5 · 1350px · Bridges two shots
event beat 3 of 4: the result, the new shape whole State: helmet ON, sitting, the grown shape now settled into a whole path beside him
- Panel 317 · f08m11sShot · 8:11.0 → 8:12.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
event beat 4 of 4: the character's reaction before contact State: helmet ON, sitting, reacting as the giant hand's finger reaches toward him
- Panel 318 · f08m12sShot · 8:12.0 → 8:13.0 · extreme_close_up · 3:1 · 380px · Same moment, new framing
the consequence and reaction beat, the touch completed State: helmet ON, sitting motionless, the giant fingertip pressing against his chest plate
- Panel 319 · f08m14sShot · 8:14.0 → 8:15.0 · wide · 4:5 · 1350px · Same moment, new framing
establish the colossal scale of the being holding Lanterne and introduce her presence State: helmet ON, Lanterne held tiny between two colossal pale fingers, the pale-faced being looming behind
- Panel 320 · f08m19sShot · 8:19.0 → 8:20.0 · medium · 4:5 · 1350px · Same moment, new framing
deliver the line and mark the cut back to Lanterne's own scale State: helmet ON, Lanterne standing alone at his own scale, the giant hand and face no longer visible
- Panel 321 · f08m20sShot · 8:20.0 → 8:21.0 · close_up · 4:5 · 1350px · Same moment, new framing
delivers the spoken line and holds on the being's face before the reveal of the hands cradling Lanterne State: helmet ON, Lanterne not visible in frame; the pale-faced being speaking
- Panel 322 · f08m23sShot · 8:23.0 → 8:24.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
the reveal beat of the event: the true colossal scale of the closing hands against Lanterne State: helmet ON, the giant fingers beginning to close gently around Lanterne, cradling him
- Panel 323 · f08m24sShot · 8:24.0 → 8:25.0 · close_up · 4:5 · 1350px · Bridges two shots
reaction beat closing the event: the enclosure complete, Lanterne frozen and hidden State: helmet ON, Lanterne now fully hidden, the two giant hands closed completely around him
- Panel 324 · f08m24s-2Shot · 8:24.0 → 8:25.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
event beat 3: his reaction, frozen, the body turned toward the closing hands State: helmet ON; Lanterne frozen, body turned toward the closing hands
- Panel 325 · f08m25sShot · 8:25.0 → 8:26.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
establish the colossal shrine-creature before the reveal that Lanterne is held within it State: Lanterne not visible; colossal root structure with pale hands cupped above the altar, glowing light beams rising between them
- Panel 326 · f08m25s-2Shot · 8:25.0 → 8:26.0 · close_up · 16:9 · 420px · Bridges two shots
introduce the colossal creature by fragment before its full rise State: the dark tendril creature is glimpsed as a fragment, one colossal pale segmented hand looming huge between dark trunks, partly hidden by roots. Lanterne not visible.
- Panel 327 · f08m25s-3Shot · 8:25.0 → 8:26.0 · wide · 9:16 · 2400px · Bridges two shots
show the movement beat of the creature rising, event beat two of three State: the dark tendril creature rises, its many limbs unfolding and lifting from the ground, debris and moss falling, electric arcs crackling across its surface. Lanterne not visible.
- Panel 328 · f08m26sShot · 8:26.0 → 8:27.0 · medium · 4:5 · 1350px · Bridges two shots
show the movement of the creature's central hands closing around something hidden, the unfolding beat of the event State: the two central pale hands close inward, cupping shape tightening, a faint glow visible between the fingers
- Panel 329 · f08m27sShot · 8:27.0 → 8:28.0 · extreme_wide · 9:16 · 2500px · Bridges two shots
show the after beat of the rise: the creature's full height revealed, event beat three of three State: the creature's full colossal height now stands revealed against the tiny implied scale of a knight, low angle, hands cupped at its center over the altar. Lanterne not physically present in this wide reveal.
- Panel 330 · f08m28sShot · 8:28.0 → 8:29.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
reveal that Lanterne himself is the small thing cupped inside the colossal hands, the after-beat of the event State: helmet ON; Lanterne sits small in the palm of a colossal pale hand, fingers curling gently around him, on stone floor tiles
- Panel 331 · f08m30sShot · 8:30.0 → 8:31.0 · medium · 4:5 · 1350px · Same moment, new framing
hold the beat before the scene changes location, closing this subtitle line State: helmet ON; Lanterne remains seated in the giant hand, motionless, facing forward
- Panel 332 · f08m31sShot · 8:31.0 → 8:32.0 · wide · 16:9 · 608px · Same moment, new framing
establish the new location, the white lily field, with Lanterne dwarfed beneath the hand State: helmet ON; Lanterne walks forward small between two enormous fingers, stone steps and lilies behind him
- Panel 333 · f08m32sShot · 8:32.0 → 8:33.0 · medium · 4:5 · 1400px · Same moment, new framing
show Lanterne enclosed between the two hands before they fully close, distinct from the walking and closed-hand panels already told State: Lanterne stands small between two colossal pale hands reaching in from left and right, beginning to close around him. Helmet ON.
- Panel 334 · f08m33sShot · 8:33.0 → 8:34.0 · wide · 4:5 · 1500px · Same moment, new framing
reveal the being's face for the first time amid the colossal structure, distinct from the following panel where the eyes close State: no character on screen; the pale-faced blue-eyed being's face appears centered amid the colossal radiating mass of dark limbs and hands, eyes open, surrounded by mushrooms and lilies.
- Panel 335 · f08m34sShot · 8:34.0 → 8:35.0 · wide · 9:16 · 2400px · Same moment, new framing
closes the vision of the twelve knights with the colossal being that carries the narration's line, establishing its immense unsettling scale State: no character (Lanterne) on screen; the pale-faced blue-eyed being's colossal face looms atop a massive radiating tangle of dark tendril-limbs and countless pale hands
- Panel 336 · f08m35sShot · 8:35.0 → 8:36.0 · wide · 16:9 · 900px · Same moment, new framing
widens the reveal, showing the scale of the creature's lower body and grounding the mushrooms at its base as the narration continues State: no character on screen; camera pulls back, the face no longer visible, only the dark tendril mass and pale hands framing the glowing mushrooms
- Panel 337 · f08m36sShot · 8:36.0 → 8:37.0 · wide · 16:9 · 900px · Same moment, new framing
final beat of the vision before cutting back to the tavern, letting the image linger on the myth-like creature as the line finishes State: no character on screen; the dark tendril mass and pale hands continue framing the glowing mushrooms in the same wide composition
- Panel 338 · f08m38sShot · 8:38.0 → 8:39.0 · close_up · 4:5 · 1350px · Same moment, new framing
closes the vision of the colossal being before the cut back to Lanterne, giving the line its final image State: no character (Lanterne) on screen; the pale-faced blue-eyed being's face is seen in close view, eyes open, surrounded by the colossal dark tendril mass and pale hands, small blue mushrooms glowing below
- Panel 339 · f08m39sShot · 8:39.0 → 8:40.0 · medium_close_up · 4:5 · 1350px · Bridges two shots
first beat of the moment: the hand is seen going up near the chest, empty, before its shape is read clearly in the next panel State: Lanterne stands facing camera among glowing blue mushrooms, helmet ON, cream scarf around his neck, one gauntlet raised near his chest holding nothing, fingers loosely curled
- Panel 340 · f08m40sShot · 8:40.0 → 8:41.0 · close_up · 4:5 · 1350px · Same moment, new framing
closing beat: the hand stays visible near the chest, its empty shape confirmed before the scene moves on State: Lanterne stands facing camera among glowing blue mushrooms, helmet ON, cream scarf around his neck, gauntlet raised near his chest holding nothing, fingers curled but empty
- Panel 341 · f08m43sShot · 8:43.0 → 8:44.0 · close_up · 4:5 · 1350px · Matches a shot of the film
second line of the off voice held on the same face before the cut to the wide reveal State: helmet ON, same close-up framing, no change in posture
- Panel 342 · f08m44sShot · 8:44.0 → 8:45.0 · extreme_wide · 9:16 · 2400px · Matches a shot of the film
event beat 2: the reveal, wide and tall, at true scale State: helmet ON, Lanterne seen from behind, small before the arch
- Panel 343 · f08m49sShot · 8:49.0 → 8:50.0 · medium · 4:5 · 1350px · Same moment, new framing
deliver the new subtitle line and re-establish Lanterne in the forest after the vision State: Lanterne standing in the underground blue forest, helmet ON, one hand raised near his chest
- Panel 344 · f08m51sShot · 8:51.0 → 8:52.0 · close_up · 3:1 · 360px · Same moment, new framing
close the sequence on Lanterne's helmet, isolating him before the next scene State: Lanterne's helmet ON, close-up on the head and pauldrons
- Panel 345 · f08m53sShot · 8:53.0 → 8:54.0 · wide · 4:5 · 1350px · Same moment, new framing
establish the memory and deliver the first subtitle lines State: black and white memory: Lanterne kneels facing an ornate throne with tree branches and white flowers, helmet ON, hollow armour, hand not visible in shot
- Panel 346 · f08m56sShot · 8:56.0 → 8:57.0 · wide · 4:5 · 1350px · Same moment, new framing
deliver the subtitle and show the ghostly figure's appearance State: black and white memory: Lanterne kneels, a faint translucent silhouette of a robed figure fades in at the right
- Panel 347 · f08m57sShot · 8:57.0 → 8:58.0 · medium · 4:5 · 1350px · Same moment, new framing
event beat: the hand going to where the object was and closing on it State: black and white memory, forest: Lanterne now standing, hand approaching and pressing on the chest plate where the pendant is hidden
- Panel 348 · f08m58sShot · 8:58.0 → 8:59.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
event beat: the hand out clearly on the chest plate State: black and white memory, forest: Lanterne standing, hand pressed on chest plate, a dark shape visible at the lower left edge of frame
- Panel 349 · f09m00sShot · 9:00.0 → 9:01.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
deliver the final subtitle of the memory sequence before the cut to the pale being State: black and white memory, forest: Lanterne standing, one gauntlet raised near shoulder height mid-gesture as he speaks
- Panel 350 · f09m05sShot · 9:05.0 → 9:06.0 · detail · 16:9 · 320px · Same moment, new framing
event beat: the electric arcs crackling State: electric arcs crackle across Lanterne's shoulder as he stands before the colossal tree-being, helmet ON
- Panel 351 · f09m05s-2Shot · 9:05.0 → 9:06.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
reveal of the colossal being and its first line, with Lanterne's reaction State: helmet ON, Lanterne tiny at lower right before the colossal tree-being made of pale root-hands and glowing blue veins
- Panel 352 · f09m07sShot · 9:07.0 → 9:08.0 · extreme_close_up · 4:5 · 1350px · Same moment, new framing
deliver the being's second line in intimate close-up State: Lanterne offscreen, helmet ON where visible, tree-being's face in extreme close-up
- Panel 353 · f09m12sShot · 9:12.0 → 9:13.0 · wide · 16:9 · 608px · Same moment, new framing
return to wide shot to deliver the next line and re-establish scale after the close-up State: Lanterne stands small before the colossal tree-being, helmet ON, nothing in hands
- Panel 354 · f09m16sShot · 9:16.0 → 9:17.0 · extreme_close_up · 3:1 · 400px · Same moment, new framing
event beat 1: a fragment of the glowing lights glimpsed first, partly hidden State: fragment of the two small glowing blue lights glimpsed first, partly hidden between the being's dark hair strands
- Panel 355 · f09m17sShot · 9:17.0 → 9:18.0 · extreme_close_up · 9:16 · 2300px · Same moment, new framing
event beat 2: the reveal of the two glowing lights, wide and tall, low angle State: reveal, wide and tall, low angle, no other character visible
- Panel 356 · f09m18sShot · 9:18.0 → 9:19.0 · medium_close_up · 4:5 · 1350px · Bridges two shots
event beat 3: his reaction, frozen, body turned toward the two lights State: helmet ON, Lanterne standing small, body turned toward the two glowing lights
- Panel 357 · f09m19sShot · 9:19.0 → 9:20.0 · close_up · 4:5 · 1350px · Same moment, new framing
return the focus to Lanterne after the vision to close the exchange State: Lanterne stands still, helmet ON, cream scarf around the neck, pauldrons visible, nothing in hands
- Panel 358 · f09m21sShot · 9:21.0 → 9:22.0 · medium · 16:9 · 400px · Bridges two shots
first glimpse of the pod before the wide reveal State: no character on screen, fragment of the glowing pod glimpsed between rock and blue flowers
- Panel 359 · f09m22sShot · 9:22.0 → 9:23.0 · medium · 4:5 · 1350px · Same moment, new framing
delivers the line over the pod as promised by the subtitle State: no character on screen, the pod glowing while the line is spoken
- Panel 360 · f09m23sShot · 9:23.0 → 9:24.0 · extreme_close_up · 3:1 · 400px · Same moment, new framing
impact beat of the fall event State: Lanterne's helmet is ON, his body hits the ground
- Panel 361 · f09m24sShot · 9:24.0 → 9:25.0 · wide · 4:5 · 1350px · Bridges two shots
consequence beat of the fall event State: Lanterne's helmet is ON, he lies down and still on the ground
- Panel 362 · f09m25sShot · 9:25.0 → 9:26.0 · detail · 4:5 · 1350px · Same moment, new framing
shows the pod with the leaf-shape before its burst, sets up the electricity event State: no characters visible, the pod with the green leaf-like shape pulses with tendrils
- Panel 363 · f09m26sShot · 9:26.0 → 9:27.0 · extreme_close_up · 3:1 · 420px · Same moment, new framing
impact beat of the electricity event, carries the spoken line State: no characters visible, the pod bursts brighter with tendrils shooting outward
- Panel 364 · f09m27sShot · 9:27.0 → 9:28.0 · extreme_close_up · 4:5 · 1400px · Same moment, new framing
open the sequence on the source seed pulsing before it opens State: no characters visible; the glowing white bud pulses softly, thin light strands radiating outward against the dark blue background
- Panel 365 · f09m30sShot · 9:30.0 → 9:31.0 · detail · 16:9 · 400px · Bridges two shots
mark the flower reaching full bloom before the fall State: no characters visible; the flower is now fully open, green petals spread wide around the glowing white sphere, small sparkles drifting around it
- Panel 366 · f09m32sShot · 9:32.0 → 9:33.0 · close_up · 4:5 · 2300px · Same moment, new framing
reveal beat: the seed opens to show Rose as an infant State: rose visible as a sleeping baby cradled at the flower's glowing center, surrounded by white filament stamens tipped with light
- Panel 367 · f09m34sShot · 9:34.0 → 9:35.0 · close_up · 4:5 · 1350px · Same moment, new framing
hold the image of the sleeping seed child a beat longer before the voice-over finishes its command State: Rose asleep curled inside the glowing blue lotus flower, no other characters present
- Panel 368 · f09m35sShot · 9:35.0 → 9:36.0 · close_up · 4:5 · 1350px · Same moment, new framing
deliver the second line of the vow before the scene changes location entirely State: Rose asleep curled inside the glowing blue lotus flower, no other characters present
- Panel 369 · f09m36sShot · 9:36.0 → 9:37.0 · extreme_wide · 16:9 · 608px · Same moment, new framing
establish the new place and the portal before it rises, the before beat of the event State: no characters, a distant portal stands low and dormant between dark spires
- Panel 370 · f09m37sShot · 9:37.0 → 9:38.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
the after beat of the event, revealing the portal's true scale in the landscape State: no characters, the portal stands at full height, narrow and glowing between the dark spires
- Panel 371 · f09m41sShot · 9:41.0 → 9:42.0 · detail · 4:5 · 480px · Same moment, new framing
the first lilies appearing among the hands, contrast of life and horror State: no characters, white lily flowers bloom among the dark twisted root-arms and pale reaching hands on the rock
- Panel 372 · f09m42sShot · 9:42.0 → 9:43.0 · close_up · 4:5 · 1350px · Same moment, new framing
establish the symbolic vision of the reaching hands and lilies before the flower is picked State: vision sequence, no Lanterne visible, countless pale hands reaching upward among white lily flowers on dark rock
- Panel 373 · f09m42s-2Shot · 9:42.0 → 9:43.0 · extreme_wide · 9:16 · 2400px · Bridges two shots
event beat two: the surge, the most spectacular panel of the sequence State: vision sequence, no Lanterne visible, the colossal root structure surges upward, twisting into towering shape
- Panel 374 · f09m44sShot · 9:44.0 → 9:45.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
event beat two: the flower now clearly out and readable in the hand State: vision sequence, no Lanterne visible, a pale hand holds the single glowing white lily flower upright, other hands reaching nearby
- Panel 375 · f09m45sShot · 9:45.0 → 9:46.0 · close_up · 4:5 · 1350px · Same moment, new framing
event beat two: the flower now out, seen clearly, shape readable in the hand State: vision sequence, no Lanterne visible, the glowing white lily flower now held clearly upright in the hand, other pale hands reaching nearby
- Panel 376 · f09m46sShot · 9:46.0 → 9:47.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
the spectacular surge beat of the growth event, tallest panel of the sequence State: vision sequence, no Lanterne visible, the roots erupt violently upward from the shattering ground, surging into colossal towering shapes
- Panel 377 · f09m47sShot · 9:47.0 → 9:48.0 · wide · 16:9 · 608px · Same moment, new framing
delivers the spoken promise while holding on the immense hand-wall gate before the reveal of the tree-being's face State: vision sequence continues, no Lanterne visible, a colossal glowing gate stands between two walls of countless pale reaching hands growing from twisted dark roots, a single white lily glows at the base
- Panel 378 · f09m50sShot · 9:50.0 → 9:51.0 · wide · 4:5 · 1350px · Same moment, new framing
re-establishes the present place and Lanterne's solitary figure after the vision, closing the sequence State: scene shifts to the present, Lanterne stands alone helmet ON in the blue-lit mossy hollow, seen from a distance between two thick moss-draped branches, a pale rounded object near his feet, nothing in his hands
- Panel 379 · f09m53sShot · 9:53.0 → 9:54.0 · wide · 4:5 · 1350px · Same moment, new framing
deliver the second subtitle line and show the small change of posture in the moment State: helmet ON, Lanterne still suspended in the tunnel, one arm now bent up near his chest
- Panel 380 · f09m55sShot · 9:55.0 → 9:56.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
reveal the colossal tree-being at true scale State: helmet ON on Lanterne, not visible in this panel; the colossal tree-being revealed, still
- Panel 381 · f09m58sShot · 9:58.0 → 9:59.0 · close_up · 4:5 · 1350px · Same moment, new framing
deliver the being's closing subtitle line State: the tree-being's face in close-up, root-hand raised, speaking
- Panel 382 · f10m01sShot · 10:01.0 → 10:02.0 · wide · 4:5 · 1350px · Same moment, new framing
show Lanterne leaving the vision, advancing toward the steps before the hand appears State: helmet ON, Lanterne walking away from camera toward stone steps
- Panel 383 · f10m02sShot · 10:02.0 → 10:03.0 · medium · 4:5 · 1350px · Same moment, new framing
introduce the colossal hand as a glimpsed fragment before the full reveal State: helmet ON, Lanterne standing small beneath a stone root archway, fingertips of a colossal pale hand glimpsed descending between the dark trunks above, not yet fully seen
- Panel 384 · f10m03sShot · 10:03.0 → 10:04.0 · medium · 4:5 · 1350px · Same moment, new framing
show Lanterne's reaction to the reveal of the colossal hand State: helmet ON, Lanterne standing frozen, body turned upward toward the colossal hand and archway
- Panel 385 · f10m06sShot · 10:06.0 → 10:07.0 · extreme_wide · 16:9 · 608px · Same moment, new framing
Establish the new distant location after the black cut, showing scale of the underground world. State: Lanterne not visible in frame; helmet remains ON. Wide distant establishing view of the underground world.
- Panel 386 · f10m09sShot · 10:09.0 → 10:10.0 · wide · 4:5 · 1350px · Same moment, new framing
Show the place shifting closer, introducing the rounded shape that will be revealed as the machine. State: no character visible; camera now among the floating platforms.
- Panel 387 · f10m11sShot · 10:11.0 → 10:12.0 · wide · 16:9 · 420px · Bridges two shots
Event beat 1: a fragment of the machine glimpsed first, partly hidden. State: helmet ON; nobody yet seen clearly; a dark rounded fragment of the alien machine glimpsed between the trunks.
- Panel 388 · f10m12sShot · 10:12.0 → 10:13.0 · wide · 9:16 · 2400px · Same moment, new framing
Event beat 2: the reveal, wide and tall, low angle, at true scale. State: the machine's shutter-lens opens into a huge glowing eye; no Lanterne visible in frame.
- Panel 389 · f10m14sShot · 10:14.0 → 10:15.0 · close_up · 4:5 · 1350px · Same moment, new framing
Hold on the awakened machine's eye at close range as it finishes waking. State: helmet ON; no character present in frame; the alien-machine's eye and tube-legs seen close, no Lanterne visible.
- Panel 390 · f10m15sShot · 10:15.0 → 10:16.0 · void · 16:9 · 350px · Same moment, new framing
Hold the black cut between the machine's awakening and what follows. State: black screen, nothing visible.
- Panel 391 · f10m18sShot · 10:18.0 → 10:19.0 · wide · 4:5 · 1400px · Same moment, new framing
event beat 1: a fragment of the robed figures glimpsed first, partly hidden State: helmet ON; Lanterne stands facing away from camera in a stone corridor lined with roots and mushrooms; two pale-masked hooded figures glimpsed at the edges, one seated at a table beyond
- Panel 392 · f10m19sShot · 10:19.0 → 10:20.0 · medium · 4:5 · 1350px · Same moment, new framing
reaction beat closing the reveal event: Lanterne frozen, turned toward the figures State: helmet ON; Lanterne frozen mid-step, body turned toward the two pale-faced hooded robed figures now clearly seen at his own height among the trunks
- Panel 393 · f10m20sShot · 10:20.0 → 10:21.0 · wide · 9:16 · 2300px · Same moment, new framing
event beat 2: the reveal, wide and tall, low angle, at true scale State: helmet ON; Lanterne walks forward down the corridor toward the glowing doorway, a bright halo behind his helmet; robed figures visible at true scale on either side
- Panel 394 · f10m22sShot · 10:22.0 → 10:23.0 · medium · 4:5 · 1300px · Same moment, new framing
event beat 3: his reaction, frozen, body turned toward it State: helmet ON; Lanterne stands close now facing two pale-masked hooded robed figures, a dark cloaked figure's shoulder visible at the frame's left edge
- Panel 395 · f10m27sShot · 10:27.0 → 10:28.0 · extreme_close_up · 3:1 · 380px · Bridges two shots
event beat 1: the knees hitting the ground, close on the knee plates, a metallic sound State: helmet ON; Lanterne's knees drop hard onto the stone floor, close on the knee plates, among the robed figures, the pale rounded object near his feet
- Panel 396 · f10m29sShot · 10:29.0 → 10:30.0 · wide · 4:5 · 1500px · Same moment, new framing
event beat 2: him on his knees, whole body, small State: helmet ON; Lanterne kneeling, small, seen from behind his own torn cape hem filling the upper frame, a masked figure and mushrooms at the sides
- Panel 397 · f10m32sShot · 10:32.0 → 10:33.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
introduces the tavern and the second knight, event beat: electric arcs crackling as a detail with sound State: Lanterne standing close to camera seen from behind, helmet ON; the seated armoured figure across the room holds up a thrown blade crackling with faint electric arcs
- Panel 398 · f10m34sShot · 10:34.0 → 10:35.0 · wide · 4:5 · 1350px · Same moment, new framing
establish the wide tavern and glimpse a fragment of the bottle shelves before their full reveal State: Lanterne no longer in frame; the seated figure sits at the bar holding one knife upright, a second blade flying above the tables, chairs scattered on the floor of the whole tavern
- Panel 399 · f10m35sShot · 10:35.0 → 10:36.0 · wide · 9:16 · 2400px · Same moment, new framing
event beat: the reveal of the bottle shelves, wide and tall, Lanterne tiny in frame State: Lanterne standing near the cave entrance at left, helmet ON, small and frozen; the seated figure grips two knives crossed defensively at the bar, rows of bottles now fully revealed towering behind on tall shelves
- Panel 400 · f10m35s-2Shot · 10:35.0 → 10:36.0 · medium · 4:5 · 1350px · Same moment, new framing
event beat: Lanterne's reaction to the revealed bottle shelves State: Lanterne standing frozen near the entrance, helmet ON, body turned fully toward the towering bottle shelves; the seated figure still gripping two crossed knives at the bar
- Panel 401 · f10m36sShot · 10:36.0 → 10:37.0 · wide · 4:5 · 1350px · Same moment, new framing
establish the tavern and Lanterne's entrance before the encounter State: helmet ON; Lanterne walking into the tavern, empty-handed; seated figure at the bar tossing a thin knife-like blade into the air
- Panel 402 · f10m39sShot · 10:39.0 → 10:40.0 · wide · 16:9 · 420px · Bridges two shots
event beat 2 of 3: the movement of the rising threat State: helmet ON; the stacked chairs and stools rising, wooden legs unfolding like limbs, debris and dust falling
- Panel 403 · f10m40sShot · 10:40.0 → 10:41.0 · wide · 9:16 · 2300px · Bridges two shots
event beat 3 of 3: the full height of the risen threat against tiny Lanterne State: helmet ON; the risen stacked chairs and stools now towering to their full height against tiny Lanterne, low angle
- Panel 404 · f10m40s-2Shot · 10:40.0 → 10:41.0 · close_up · 3:1 · 330px · Same moment, new framing
event beat 1 of 2: the hand going to the second blade and closing on it State: helmet ON; Lanterne's other hand snapping toward where the second blade lay
- Panel 405 · f10m40s-3Shot · 10:40.0 → 10:41.0 · medium_close_up · 4:5 · 900px · Same moment, new framing
event beat 2 of 2: the blades out, clearly readable, and the line from the seated figure State: helmet ON; both hands now gripping the two thin dark blades, crossed in front of his chest
- Panel 406 · f10m43sShot · 10:43.0 → 10:44.0 · wide · 4:5 · 1200px · Same moment, new framing
establishes the tavern setting and Serrure's line inviting Lanterne over State: helmet ON, Serrure seated at the table, blades no longer in view, silver key-shaped pendant on his chest
- Panel 407 · f10m45sShot · 10:45.0 → 10:46.0 · close_up · 4:5 · 1100px · Same moment, new framing
reintroduces Lanterne in the tavern, delivers Serrure's invitation as heard off-panel State: helmet ON, Lanterne standing, cape and scarf intact, gold pendant hanging on his chest
- Panel 408 · f10m47sShot · 10:47.0 → 10:48.0 · wide · 16:9 · 900px · Same moment, new framing
establishing wide shot of the full tavern setting before Lanterne sits down State: helmet ON, Lanterne now standing beside the chair near the table where Serrure sits with a mug in front of him
- Panel 409 · f10m51sShot · 10:51.0 → 10:52.0 · medium_close_up · 4:5 · 1100px · Same moment, new framing
delivers the subtitle line about Lanterne's inability to speak State: helmet ON, close view of Serrure facing Lanterne, whose cape and head are seen from behind at the left edge
- Panel 410 · f10m52sShot · 10:52.0 → 10:53.0 · wide · 4:5 · 1350px · Same moment, new framing
closes the dialogue beat and sets up the coming helmet-knock event State: Lanterne seated at table, helmet ON, hands empty, Serrure seated across in foreground with his back to camera
- Panel 411 · f10m53sShot · 10:53.0 → 10:54.0 · close_up · 16:9 · 340px · Same moment, new framing
EVENT beat: the helmet lifted clear, revealing the hollow neck State: helmet lifted off the head, held mid-air above the open neck
- Panel 412 · f10m54sShot · 10:54.0 → 10:55.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
EVENT beat 4: the reaction, frozen and headless State: Lanterne frozen, headless, dark empty opening above the scarf, nothing inside, seated at the table
- Panel 413 · f10m55sShot · 10:55.0 → 10:56.0 · close_up · 4:5 · 900px · Same moment, new framing
EVENT beat: his own helmet held out clearly, shape readable State: helmet OFF, headless; Lanterne holds the removed helmet out in both gauntlets at chest height, shape fully readable
- Panel 414 · f10m56sShot · 10:56.0 → 10:57.0 · close_up · 3:1 · 360px · Bridges two shots
EVENT beat: both hands lifting the helmet toward the open neck State: helmet OFF, headless; both gauntlets lift the helmet upward toward the open neck
- Panel 415 · f10m58sShot · 10:58.0 → 10:59.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
close the helmet-off beat from the previous panels, confirming the helmet is back on before the scene cuts away State: helmet ON, seated at the table, headless state ended, both gauntlets resting near the neck where the helmet meets the scarf
- Panel 416 · f10m59sShot · 10:59.0 → 11:00.0 · close_up · 3:1 · 380px · Bridges two shots
fragment beat of the bottles event, glimpsed first before the wider reveal State: no character visible, cut to a shelf of bottles
- Panel 417 · f11m00sShot · 11:00.0 → 11:01.0 · wide · 9:16 · 2300px · Same moment, new framing
the wide reveal beat of the bottles event, showing the full shelf and counter State: no character visible, wide reveal of the tavern shelving
- Panel 418 · f11m02sShot · 11:02.0 → 11:03.0 · close_up · 4:5 · 1350px · Bridges two shots
shows the hand finding and grasping the helmet before it is drawn out, the first beat of the take-out event State: Lanterne seated, headless is not the case here since helmet was put back at 658; helmet is stored under armor per event, gauntlet reaching to retrieve it before removing it again at 663
- Panel 419 · f11m03sShot · 11:03.0 → 11:04.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
second beat of the helmet event, the object now fully out and readable in the gauntlets State: helmet lifted off with both hands, dark round opening revealed beneath the scarf, headless, facing the seated second knight
- Panel 420 · f11m05sShot · 11:05.0 → 11:06.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
impact beat of the event: the helmet is back, small sound marking the seat State: the helmet is ON, seated back in place, the two dark eye holes facing forward, hands lowering away from it, Serrure seated at right with the golden key on his chest
- Panel 421 · f11m06sShot · 11:06.0 → 11:07.0 · medium · 4:5 · 1350px · Bridges two shots
first beat of the mug event: the hand going to where the object sits State: helmet ON, Serrure seen from behind in the foreground facing Lanterne who sits at the table, one gauntlet reaching down toward the mug on the table
- Panel 422 · f11m07sShot · 11:07.0 → 11:08.0 · close_up · 4:5 · 1350px · Same moment, new framing
completes the object-taken-out beat by showing the mug fully clear and readable in the hand State: Lanterne: helmet ON, seated at the wooden table, holding a white mug with a metal rim in one gauntleted hand, lifted clear of the table. Serrure: seated across, back partly to camera, golden key pendant visible.
- Panel 423 · f11m10sShot · 11:10.0 → 11:11.0 · wide · 9:16 · 2300px · Same moment, new framing
the reveal of the tavern in full, wide and tall, the two knights tiny within it State: helmet ON, Lanterne seated at table facing Serrure, wooden chairs scattered around them, shelves of bottles behind, glowing blue mushrooms flanking the frame
- Panel 424 · f11m11sShot · 11:11.0 → 11:12.0 · medium · 4:5 · 1350px · Same moment, new framing
shows Lanterne's reaction to the tavern reveal, frozen and turned toward it State: Lanterne seated at the table, helmet ON, body turned toward Serrure and the tavern around them, frozen in place
- Panel 425 · f11m13sShot · 11:13.0 → 11:14.0 · close_up · 3:1 · 380px · Bridges two shots
shows the hand moving toward and closing on the chest plate, first beat of the taken-out object event State: Lanterne seated, helmet ON, one gauntlet moving down and closing against his own chest plate, searching
- Panel 426 · f11m14sShot · 11:14.0 → 11:15.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
second beat of the object event, the hand pressed clearly readable, and delivers Serrure's line State: Lanterne seated, helmet ON, gauntlet pressed flat and clearly readable against his chest plate, white mug on the table before him, Serrure's pauldron visible at the frame edge
- Panel 427 · f11m19sShot · 11:19.0 → 11:20.0 · extreme_close_up · 3:1 · 392px · Same moment, new framing
deliver the line held over the key detail State: close on Serrure's chest and key, unchanged
- Panel 428 · f11m20sShot · 11:20.0 → 11:21.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
deliver the subtitle line and set the two-shot before the thought bubble appears State: Lanterne seated, helmet ON, seen from behind; Serrure seated across the table, key resting on his chest
- Panel 429 · f11m25sShot · 11:25.0 → 11:26.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
deliver the subtitle line while showing the thought bubble figure changing pose State: Lanterne seated, helmet ON, thought bubble above Serrure's helmet now showing the tiny armoured figure with one arm raised as if gesturing
- Panel 430 · f11m27sShot · 11:27.0 → 11:28.0 · wide · 16:9 · 608px · Same moment, new framing
establish the return to the wide tavern view after the thought bubble fades, showing the mug now in view State: Lanterne and Serrure seated at the table, helmet ON, thought bubble gone, Serrure holding a white mug on the table
- Panel 431 · f11m29sShot · 11:29.0 → 11:30.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
deliver the subtitle line and show the return to the close two-shot after the thought bubble ends State: Lanterne and Serrure seated at the table, helmet ON, thought bubble gone, the golden key visible on Serrure's chest
- Panel 432 · f11m33sShot · 11:33.0 → 11:34.0 · close_up · 4:5 · 1350px · Same moment, new framing
hold the reaction beat on Lanterne's helmet between finding the pendant and drawing it out State: Lanterne alone, helmet ON, head slightly turned, close view before the pendant is fully seen
- Panel 433 · f11m34sShot · 11:34.0 → 11:35.0 · medium_close_up · 4:5 · 1350px · Bridges two shots
complete the taken-out beat, showing the pendant clearly in his hand before he opens it State: Lanterne alone, helmet ON, gauntlet now holding the silver pendant out from under his armour, its shape clearly readable
- Panel 434 · f11m38sShot · 11:38.0 → 11:39.0 · close_up · 4:5 · 1350px · Same moment, new framing
show the pendant's vision of Rose while Serrure comments on her State: Lanterne: helmet ON, seated, hand near chest holding pendant open toward camera view; the pendant shows glowing vision of Rose. Serrure: helmet ON, seated across the table.
- Panel 435 · f11m41sShot · 11:41.0 → 11:42.0 · close_up · 4:5 · 1350px · Same moment, new framing
deliver the subtitle line about the pendant awakening State: Lanterne: helmet ON, seated at the table, close on his helmeted head as he begins to speak.
- Panel 436 · f11m42sShot · 11:42.0 → 11:43.0 · close_up · 3:1 · 360px · Bridges two shots
event beat: fragment of the stools glimpsed first, partly hidden State: Lanterne: helmet ON, seated at table, a dark wooden leg and cross-brace of a stacked stool huge and out of focus at the very edge of frame, partly hiding the view.
- Panel 437 · f11m43sShot · 11:43.0 → 11:44.0 · wide · 9:16 · 2300px · Same moment, new framing
event beat: reveal of the stacked wooden stools looming behind him, wide and low State: Lanterne: helmet ON, seated, one hand raised open palm up in a gesture, wooden stools visible stacked at left edge of frame.
- Panel 438 · f11m46sShot · 11:46.0 → 11:47.0 · medium_close_up · 3:1 · 360px · Bridges two shots
event beat: the hand going to where the arms will rest and closing before crossing State: Lanterne: helmet ON, seated, hand lowering from the scarf toward the table edge, fingers beginning to close, arms not yet crossed.
- Panel 439 · f11m47sShot · 11:47.0 → 11:48.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
deliver the final subtitle line and show arms crossed clearly, closing the event State: Lanterne: helmet ON, seated, arms crossed on the table, cream cape visible over shoulder from behind. Serrure: helmet ON, seated across, golden key on his chest, arm resting on the table.
- Panel 440 · f11m49sShot · 11:49.0 → 11:50.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
close the line about the pendant's glow before the key demonstration begins State: Lanterne helmet ON, seated; Serrure helmet ON, seated, hand resting near Lanterne's shoulder
- Panel 441 · f11m52sShot · 11:52.0 → 11:53.0 · close_up · 1:1 · 1080px · Same moment, new framing
event beat two, the key out and clearly readable State: Lanterne helmet ON; Serrure helmet ON, small golden key now out, held between two gloved fingers near his chest
- Panel 442 · f11m54sShot · 11:54.0 → 11:55.0 · extreme_close_up · 3:1 · 360px · Same moment, new framing
event beat, the impact of the pendant opening State: Lanterne helmet ON; Serrure helmet ON, gauntlet holding the pendant open toward Lanterne
- Panel 443 · f11m56sShot · 11:56.0 → 11:57.0 · wide · 9:16 · 2300px · Same moment, new framing
event beat, the wide low-angle reveal of the pendant's contents State: Lanterne helmet ON, tiny at frame edge; Serrure helmet ON, holding pendant up between them
- Panel 444 · f11m57sShot · 11:57.0 → 11:58.0 · medium_close_up · 4:5 · 1350px · Bridges two shots
event beat, Lanterne's reaction to the pendant's reveal State: Lanterne helmet ON, frozen; Serrure helmet ON, still holding the open pendant
- Panel 445 · f11m58sShot · 11:58.0 → 11:59.0 · extreme_close_up · 4:5 · 1350px · Same moment, new framing
deliver the final identifying line over the portrait before cutting back to the tavern State: Lanterne helmet ON; pendant open in gauntlet showing Aren's portrait
- Panel 446 · f11m59sShot · 11:59.0 → 12:00.0 · wide · 16:9 · 475px · Same moment, new framing
establish the tavern scene and set up the mug event before the reveal State: Lanterne helmet ON, seated; Serrure helmet ON, seated, reaching for the mug
- Panel 447 · f12m03sShot · 12:03.0 → 12:04.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
show the hand going to where the pendant is kept and closing on it State: Lanterne helmet ON, seated, still; Serrure helmet ON, seated with his back partly to camera, one hand reaching down beneath his own chest plate
- Panel 448 · f12m04sShot · 12:04.0 → 12:05.0 · close_up · 4:5 · 1350px · Bridges two shots
tell the second beat of the pendant taken out, the object clear in the gauntlet State: the pendant now out, closed, dangling on its chain from Serrure's gauntlet, before it opens
- Panel 449 · f12m05sShot · 12:05.0 → 12:06.0 · extreme_close_up · 3:1 · 350px · Same moment, new framing
shows the crackling electricity event beat on the pendant's hinge State: the open silver pendant shown alone in close-up, Aren's portrait inside, a dark hooded silhouette looming above it; helmet ON
- Panel 450 · f12m08sShot · 12:08.0 → 12:09.0 · close_up · 4:5 · 1200px · Same moment, new framing
second beat of the key event: the object out and clearly shown State: Lanterne's golden key now held clearly out on its chain against his chest plate; helmet ON for both
- Panel 451 · f12m11sShot · 12:11.0 → 12:12.0 · wide · 9:16 · 2300px · Same moment, new framing
second beat of the wooden chairs event: the wide tall reveal with Lanterne tiny in frame State: wide reveal of the stacked wooden chairs behind the table, Lanterne small in frame holding his golden key up; helmet ON for both
- Panel 452 · f12m13sShot · 12:13.0 → 12:14.0 · close_up · 4:5 · 1200px · Same moment, new framing
delivers the subtitle line at its second State: close-up on Lanterne's helmet, still seated; helmet ON
- Panel 453 · f12m15sShot · 12:15.0 → 12:16.0 · medium · 4:5 · 1300px · Same moment, new framing
delivers the subtitle line at its second State: wider two-shot, Serrure facing away head down, Lanterne holding the key up across the table; helmet ON for both
- Panel 454 · f12m19sShot · 12:19.0 → 12:20.0 · medium · 4:5 · 1300px · Same moment, new framing
delivers the subtitle line at its second State: Serrure standing near the bar shelves, helmet ON, speaking
- Panel 455 · f12m21sShot · 12:21.0 → 12:22.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
hold the moment before Serrure's next line State: Lanterne seated at the table, helmet ON, hands empty, facing Serrure off-panel; scarf visible
- Panel 456 · f12m23sShot · 12:23.0 → 12:24.0 · medium · 4:5 · 1350px · Same moment, new framing
establish the reverse angle and reveal the golden key clearly on Serrure's chest State: camera cuts to reveal Serrure across the table, tall helmet with keyhole slit, golden key resting on his chest plate; Lanterne seen from behind, helmet not visible from this angle
- Panel 457 · f12m25sShot · 12:25.0 → 12:26.0 · wide · 3:1 · 450px · Bridges two shots
show the movement beat of the chairs rising State: Lanterne seated, helmet ON; the stacked wooden chairs mid-movement, lifting, shedding debris
- Panel 458 · f12m25s-2Shot · 12:25.0 → 12:26.0 · close_up · 3:1 · 400px · Bridges two shots
first beat of the second key-taking-out event State: Lanterne seated, helmet ON; Serrure's hand moving to the golden key object hanging on his chest, closing on it
- Panel 459 · f12m30sShot · 12:30.0 → 12:31.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
state his own rank among the knights State: Serrure sits still, key resting on his chest, facing Lanterne, mid-speech
- Panel 460 · f12m32sShot · 12:32.0 → 12:33.0 · medium · 4:5 · 1350px · Same moment, new framing
deliver the closing line about the hierarchy of knights State: Serrure sits alone at the table facing camera, key resting on chest, unchanged
- Panel 461 · f12m35sShot · 12:35.0 → 12:36.0 · wide · 9:16 · 2300px · Same moment, new framing
opens the memory of the ancient knights, a fragment glimpsed before the fuller reveal State: vision begins, horned silhouette standing under a beam of blue light
- Panel 462 · f12m39sShot · 12:39.0 → 12:40.0 · medium · 4:5 · 900px · Bridges two shots
moment beat: the trio composition, carries the spoken line State: three silhouettes close together, smaller central figure flanked by two horned figures
- Panel 463 · f12m42sShot · 12:42.0 → 12:43.0 · medium · 4:5 · 900px · Bridges two shots
moment beat: carries the spoken warning line State: horned helmeted silhouette centered, spiked shapes on either side
- Panel 464 · f12m43sShot · 12:43.0 → 12:44.0 · medium_close_up · 4:5 · 850px · Bridges two shots
moment beat: returns to the tavern, carries the spoken line State: Lanterne and Serrure seated at the table, key visible on Serrure's chest
- Panel 465 · f12m45sShot · 12:45.0 → 12:46.0 · close_up · 16:9 · 475px · Bridges two shots
event beat: the hand going to the key and closing on it before it is held up State: Serrure's hand goes to the key resting on his chest and closes on it
- Panel 466 · f12m47sShot · 12:47.0 → 12:48.0 · close_up · 16:9 · 380px · Bridges two shots
event beat: the key out, seen clearly in the gauntlet, its shape readable State: Serrure holds up the small golden key clearly
- Panel 467 · f12m49sShot · 12:49.0 → 12:50.0 · extreme_close_up · 4:5 · 1400px · Same moment, new framing
hold the warning on the key as the symbol of what knights covet State: the golden key rests pinned against Serrure's dark blue armour plating, unchanged, helmet ON
- Panel 468 · f12m51sShot · 12:51.0 → 12:52.0 · wide · 16:9 · 900px · Same moment, new framing
establish the new place and Lanterne's isolation after leaving the tavern State: helmet ON, standing distant, walking through the passage
- Panel 469 · f12m54sShot · 12:54.0 → 12:55.0 · close_up · 3:1 · 475px · Same moment, new framing
linger on the walk while the warning about dangerous knights is spoken State: helmet ON, boots walking then still, lilies bending underfoot
- Panel 470 · f12m56sShot · 12:56.0 → 12:57.0 · wide · 9:16 · 2300px · Same moment, new framing
the full reveal of the ominous figure, Lanterne's smallness against it State: the wide reveal, Lanterne tiny in the frame against the towering spiked figure
- Panel 471 · f12m57sShot · 12:57.0 → 12:58.0 · medium · 4:5 · 1000px · Same moment, new framing
the reaction beat closing the event State: Lanterne frozen, body turned toward the revealed spiked figure
- Panel 472 · f13m00sShot · 13:00.0 → 13:01.0 · close_up · 4:5 · 950px · Same moment, new framing
shows Lanterne's small gesture and delivers Serrure's parting line State: Lanterne raises one gauntleted hand in a gesture while facing the bottle shelves, helmet ON
- Panel 473 · f13m00sShot · 13:00.0 → 13:01.0 · close_up · 4:5 · 950px · Same moment, new framing
delivers Lanterne's line as he begins to take his leave State: cave-tavern, Lanterne standing beside the bottle shelf, helmet ON, one gauntlet raised near his helmet as he speaks
- Panel 474 · f13m02sShot · 13:02.0 → 13:03.0 · medium · 4:5 · 1000px · Same moment, new framing
delivers the line about following the pendant's blue light to find Rose State: cave-tavern, Lanterne standing at the table gesturing, helmet ON, the hooded blond figure seated with back to camera
- Panel 475 · f13m07sShot · 13:07.0 → 13:08.0 · medium_close_up · 4:5 · 700px · Same moment, new framing
delivers Serrure's parting line while showing Lanterne's answering gesture State: cave-tavern, Lanterne sitting at the table, helmet ON, one gauntlet raised in a still open-palmed farewell gesture
- Panel 476 · f13m08sShot · 13:08.0 → 13:09.0 · void · 16:9 · 400px · Same moment, new framing
marks the fade to black at the end of the tavern scene, closing on Serrure's line State: black screen, no character visible, Serrure's parting line lingers as subtitle
- Panel 477 · f13m10sShot · 13:10.0 → 13:11.0 · wide · 16:9 · 450px · Same moment, new framing
establish the new location and Lanterne's isolation before the corridor scene State: helmet ON, standing at cliff edge facing a lit doorway
- Panel 478 · f13m12sShot · 13:12.0 → 13:13.0 · wide · 9:16 · 2400px · Same moment, new framing
event beat 2: the full reveal of the colossal formation, low angle, Lanterne tiny State: helmet ON, seen from behind, standing still
- Panel 479 · f13m13sShot · 13:13.0 → 13:14.0 · medium_close_up · 4:5 · 950px · Same moment, new framing
event beat 3: his reaction, frozen, body turned toward the reveal State: helmet ON, seen from behind, frozen facing the formation
- Panel 480 · f13m18sShot · 13:18.0 → 13:19.0 · medium · 4:5 · 1350px · Same moment, new framing
closes the memory vignette by showing the figures reaching the door before it is shown alone State: black and white memory: two hooded white-masked figures stand facing a closed wooden door, helmet field not applicable to this memory
- Panel 481 · f13m22sShot · 13:22.0 → 13:23.0 · wide · 9:16 · 2300px · Same moment, new framing
reestablishes the present scene after the memory, showing Lanterne alone continuing his path through the immense forest State: helmet ON, walking alone through the blue forest, hands empty, cape swaying
- Panel 482 · f13m23sShot · 13:23.0 → 13:24.0 · wide · 4:5 · 1350px · Same moment, new framing
a breath panel marking a pause in the walk, closing this stretch on the beauty and uncertainty of the forest State: helmet ON, standing still on a ledge, hands empty
- Panel 483 · f13m24sShot · 13:24.0 → 13:25.0 · wide · 16:9 · 608px · Same moment, new framing
establish the new place and Lanterne's isolation before the closer shots State: helmet ON, standing at the edge of a stone ledge facing away from camera, cape settling
- Panel 484 · f13m32sShot · 13:32.0 → 13:33.0 · extreme_close_up · 16:9 · 400px · Bridges two shots
event beat 1: a fragment of the creature glimpsed first, huge and partly hidden in the foreground
- Panel 485 · f13m33sShot · 13:33.0 → 13:34.0 · wide · 9:16 · 2300px · Same moment, new framing
event beat 2: the reveal at true scale, showing how small the creatures are against the ground
- Panel 486 · f13m34sShot · 13:34.0 → 13:35.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
event beat 3: his reaction, frozen and turned toward the creatures he just discovered
- Panel 487 · f13m34s-2Shot · 13:34.0 → 13:35.0 · extreme_close_up · 3:1 · 380px · Bridges two shots
impact beat of the falling-to-knees event State: helmet ON, knees striking the mossy ground, close on the knee plates
- Panel 488 · f13m36sShot · 13:36.0 → 13:37.0 · medium · 3:1 · 380px · Same moment, new framing
show him rising after the fall, continuing forward State: helmet ON, lower torso and legs shown standing up, upper body out of frame
- Panel 489 · f13m39sShot · 13:39.0 → 13:40.0 · close_up · 4:5 · 500px · Same moment, new framing
illustrate the strange living forest without the character State: no character visible
- Panel 490 · f13m41sShot · 13:41.0 → 13:42.0 · extreme_wide · 9:16 · 2300px · Same moment, new framing
establish the colossal new cavern he must cross State: helmet ON, standing small on a distant ledge
- Panel 491 · f13m44sShot · 13:44.0 → 13:45.0 · wide · 9:16 · 2200px · Same moment, new framing
show the far goal that guides him State: helmet ON, standing atop a tall rock pillar, facing away
- Panel 492 · f13m46sShot · 13:46.0 → 13:47.0 · medium · 4:5 · 550px · Bridges two shots
bring the reader close before the long descent begins State: helmet ON, standing, seen from behind, closer
- Panel 493 · f13m51sShot · 13:51.0 → 13:52.0 · wide · 9:16 · 2300px · Same moment, new framing
establishing his position before the staircase begins to grow State: helmet ON, standing at base of staircase, first stir beneath the stone
- Panel 494 · f13m52sShot · 13:52.0 → 13:53.0 · wide · 9:16 · 2500px · Bridges two shots
event beat 2, the surge: the most spectacular panel of the sequence State: helmet ON, standing at base of staircase, the stone surging upward around him
- Panel 495 · f13m53sShot · 13:53.0 → 13:54.0 · medium_close_up · 4:5 · 550px · Same moment, new framing
show him pausing to touch the strange glowing flora before continuing his climb State: helmet ON, reaching a hand toward glowing flowers on a rock wall, floating platforms visible behind
- Panel 496 · f13m54sShot · 13:54.0 → 13:55.0 · close_up · 16:9 · 420px · Same moment, new framing
close the small pause on the wall before he resumes his ascent State: helmet ON, hand raised open beneath a floating glowing flower drifting near his fingers
- Panel 497 · f13m57sShot · 13:57.0 → 13:58.0 · extreme_wide · 9:16 · 2300px · Bridges two shots
establishes the far-off glowing point Lanterne is drawn toward State: no characters visible, aerial view of the forest
- Panel 498 · f13m59sShot · 13:59.0 → 14:00.0 · extreme_close_up · 4:5 · 1350px · Same moment, new framing
event beat: the object taken out, now seen clearly in hand, its content revealed State: helmet ON, gauntlet holding the pendant open and raised toward camera
- Panel 499 · f14m01sShot · 14:01.0 → 14:02.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
returns to Lanterne, now shown with the pendant open in hand after the cutaway to Rose's image State: helmet ON, standing at the flower wall, pendant now open and hanging visibly from his hand
- Panel 500 · f14m05sShot · 14:05.0 → 14:06.0 · wide · 9:16 · 2400px · Bridges two shots
shows the climb progressing, the pendant put away, closer to the distant light State: helmet ON, seen from behind, both hands now gripping the rock wall, pendant not visible, cape trailing down the rock face
- Panel 501 · f14m07sShot · 14:07.0 → 14:08.0 · wide · 9:16 · 2300px · Same moment, new framing
the full reveal, wide and tall, low angle, before Lanterne's reaction State: helmet ON, Lanterne not visible, wide reveal of the full group of creatures
- Panel 502 · f14m08sShot · 14:08.0 → 14:09.0 · medium · 4:5 · 1350px · Same moment, new framing
event beat: reaction, his body turned toward the newly revealed creatures after the glimpse and the wide reveal State: helmet ON, standing on a rocky ledge, reaching one gauntlet toward glowing creatures on the rock, body turned toward them
- Panel 503 · f14m09sShot · 14:09.0 → 14:10.0 · medium · 4:5 · 1350px · Same moment, new framing
continue the climb established in the previous panels State: helmet ON, Lanterne climbing a rock ledge
- Panel 504 · f14m12sShot · 14:12.0 → 14:13.0 · close_up · 16:9 · 608px · Bridges two shots
show the passage of a few silent seconds in the forest State: no characters visible, close on moss and creatures
- Panel 505 · f14m14sShot · 14:14.0 → 14:15.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
EVENT beat: the wide low-angle reveal of the mushroom grove State: helmet ON, Lanterne standing on the edge of a floating platform, EVENT beat 2: the reveal
- Panel 506 · f14m15sShot · 14:15.0 → 14:16.0 · wide · 4:5 · 1350px · Same moment, new framing
EVENT beat: his reaction, frozen before the grove State: helmet ON, Lanterne standing still on the rock ledge, EVENT beat 3: reaction
- Panel 507 · f14m16sShot · 14:16.0 → 14:17.0 · medium · 16:9 · 400px · Same moment, new framing
shows Lanterne advancing deeper into the forest toward the clearing State: Lanterne headless: NO. Helmet ON. Walking forward through moss, seen from waist down, cape swaying with each step.
- Panel 508 · f14m22sShot · 14:22.0 → 14:23.0 · extreme_wide · 9:16 · 2500px · Same moment, new framing
EVENT beat: the roar, the machine's mouth-like eye filling the panel State: helmet ON, Lanterne tiny before the awakened alien-machine, EVENT beat: the roar
- Panel 509 · f14m24sShot · 14:24.0 → 14:25.0 · extreme_close_up · 3:1 · 350px · Same moment, new framing
cause beat of the descending claw, isolates the threat before impact State: Lanterne headless: NO. Helmet ON, off frame. Extreme close-up on the alien-machine's claw poised above a stone pillar.
- Panel 510 · f14m26sShot · 14:26.0 → 14:27.0 · extreme_close_up · 16:9 · 400px · Same moment, new framing
impact beat 1 of the throw event State: Lanterne headless: YES. Helmet OFF, lying elsewhere off frame, empty dark neck opening above the scarf.
- Panel 511 · f14m26s-2Shot · 14:26.0 → 14:27.0 · extreme_close_up · 3:1 · 350px · Bridges two shots
impact event beat 2: the extreme close-up on the ground contact, giant sound effect State: Lanterne headless: YES, the neck is a dark empty opening above the scarf, helmet not visible in frame.
- Panel 512 · f14m28sShot · 14:28.0 → 14:29.0 · wide · 9:16 · 2300px · Same moment, new framing
fall event beat 3, down and still with dust settling, and rising threat State: Lanterne headless: YES. Helmet OFF, out of frame or lost nearby.
- Panel 513 · f14m30sShot · 14:30.0 → 14:31.0 · extreme_close_up · 16:9 · 420px · Same moment, new framing
impact beat of the second throw event, extreme close-up with giant sound effect State: Lanterne headless: YES at moment start; helmet goes ON by end of this beat's action. Currently mid-air, tumbling, head not yet placed.
- Panel 514 · f14m31sShot · 14:31.0 → 14:32.0 · close_up · 3:1 · 320px · Bridges two shots
knees-hitting-ground event beat 1 State: Lanterne headless: NO. Helmet ON, two dark eye holes visible.
- Panel 515 · f14m32sShot · 14:32.0 → 14:33.0 · wide · 16:9 · 400px · Matches a shot of the film
establish the chase resuming after the fall State: helmet ON, running low and crouched, cape stretched behind him, nothing in hands
- Panel 516 · f14m35sShot · 14:35.0 → 14:36.0 · wide · 9:16 · 2300px · Matches a shot of the film
show the roar and the run beats together, the threat towering behind him unseen at full scale State: helmet ON, Lanterne running small and distant on the broken ledge, alien-machine's legs and claw looming huge and close
- Panel 517 · f14m35s-2Shot · 14:35.0 → 14:36.0 · extreme_close_up · 16:9 · 500px · Bridges two shots
Delivers the roar beat as a giant sound effect across the panel. State: Lanterne not visible in frame; alien-machine's eye lens fully open, huge, glaring.
- Panel 518 · f14m36sShot · 14:36.0 → 14:37.0 · extreme_close_up · 3:1 · 380px · Matches a shot of the film
impact beat of the event, the giant sound effect at the point of contact State: helmet ON, Lanterne knocked airborne off the ledge, the machine's open orange eye visible
- Panel 519 · f14m36s-2Shot · 14:36.0 → 14:37.0 · detail · 3:1 · 380px · Bridges two shots
Second beat of the impact event, the consequence of the strike. State: Lanterne airborne, thrown off the ledge; the platform breaking apart below.
- Panel 520 · f14m37sShot · 14:37.0 → 14:38.0 · extreme_close_up · 16:9 · 420px · Same moment, new framing
the impact beat of the event: cause and contact in one extreme close-up with the giant sound effect State: helmet ON; Lanterne flung through the air amid flying rock debris, no weapon in hands
- Panel 521 · f14m38sShot · 14:38.0 → 14:39.0 · wide · 4:5 · 900px · Same moment, new framing
the fragment beat of the reveal event: one part of the machine glimpsed huge and partly hidden before the full reveal State: helmet ON; Lanterne falling, tiny, near a huge dark curved shape
- Panel 522 · f14m39sShot · 14:39.0 → 14:40.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
the reveal beat of the event: wide and tall, low toward the machine, true scale against Lanterne's tiny falling body State: helmet ON; Lanterne falling directly above the machine's full body
- Panel 523 · f14m39s-2Shot · 14:39.0 → 14:40.0 · wide · 4:5 · 1500px · Same moment, new framing
show his reaction to the reveal before the fall resumes State: Lanterne helmet ON, hollow armour, empty hands, body frozen mid-fall turned toward the machine
- Panel 524 · f14m40sShot · 14:40.0 → 14:41.0 · void · 16:9 · 350px · Same moment, new framing
the reaction beat and a breath before the next location: the fall vanishes into darkness State: helmet ON; Lanterne and the machine no longer visible, scene darkening
- Panel 525 · f14m43sShot · 14:43.0 → 14:44.0 · extreme_wide · 9:16 · 2300px · Same moment, new framing
establishing panel for the new place before the fall resumes State: helmet ON; Lanterne standing motionless atop a rocky spire
- Panel 526 · f14m48sShot · 14:48.0 → 14:49.0 · close_up · 4:5 · 1400px · Same moment, new framing
show Lanterne falling into direct contact range with the waking machine State: Lanterne helmet ON, hollow armour, empty hands, falling close beside the machine's limb and eye
- Panel 527 · f14m50sShot · 14:50.0 → 14:51.0 · extreme_close_up · 3:1 · 400px · Same moment, new framing
impact beat of the ground blow event State: helmet ON, Lanterne still caught near the eye above the point of impact
- Panel 528 · f14m52sShot · 14:52.0 → 14:53.0 · close_up · 4:5 · 1350px · Same moment, new framing
impact beat of the roar event State: Lanterne dangling closer to the eye, caught between the limbs, helmet ON
- Panel 529 · f14m55sShot · 14:55.0 → 14:56.0 · extreme_close_up · 3:1 · 350px · Bridges two shots
impact beat of the blow event, one giant sound effect State: Lanterne slammed flat against the claw, helmet ON, arms thrown up, cape crushed against the metal
- Panel 530 · f14m59sShot · 14:59.0 → 15:00.0 · medium_close_up · 4:5 · 1300px · Same moment, new framing
first beat of the debris event, glimpsed partly hidden State: Lanterne falling upright now, helmet ON, small dark debris drifting past him
- Panel 531 · f15m00sShot · 15:00.0 → 15:01.0 · wide · 9:16 · 2400px · Same moment, new framing
reveal beat of the debris/claw event, wide and low angle, Lanterne tiny State: Lanterne falling past the huge dark red claw, helmet ON, body diagonal in the air
- Panel 532 · f15m00s-2Shot · 15:00.0 → 15:01.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
reaction beat of the debris event State: helmet ON, Lanterne falling, frozen, turned toward the debris and the claw
- Panel 533 · f15m02sShot · 15:02.0 → 15:03.0 · wide · 9:16 · 1800px · Same moment, new framing
shows the distance and scale of the fall through the chasm State: helmet ON; Lanterne falling between rock formations, cape trailing above him
- Panel 534 · f15m04sShot · 15:04.0 → 15:05.0 · medium · 4:5 · 1350px · Same moment, new framing
shows him passing an obstacle mid fall, building toward the machine below State: helmet ON; Lanterne falling past a large slanted dark branch or root, cape spread wide
- Panel 535 · f15m06sShot · 15:06.0 → 15:07.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
reveal panel of the awakened machine below, the tallest of this run State: Lanterne falling, helmet ON; alien machine revealed below, awake, eye glowing, legs spread wide
- Panel 536 · f15m07sShot · 15:07.0 → 15:08.0 · medium · 3:1 · 380px · Same moment, new framing
cause beat of the fall to the ground event, the body in the air before impact State: helmet ON; Lanterne's body tipping in the air just before hitting the ground, motion lines around him
- Panel 537 · f15m08sShot · 15:08.0 → 15:09.0 · medium_close_up · 4:5 · 1350px · Same moment, new framing
consequence beat of the fall to the ground event, the settling after impact State: helmet ON; Lanterne down and still on the machine's body, dust and petals settling
- Panel 538 · f15m10sShot · 15:10.0 → 15:11.0 · wide · 9:16 · 2300px · Same moment, new framing
first fragment of the colossal glowing trunks, glimpsed partly hidden before the full reveal State: helmet ON, standing atop the rocky mound, cape settled
- Panel 539 · f15m12sShot · 15:12.0 → 15:13.0 · wide · 9:16 · 2200px · Same moment, new framing
the reaction beat closing the event: his body turned toward the reveal, still State: helmet ON, standing still facing the trunks
- Panel 540 · f15m13sShot · 15:13.0 → 15:14.0 · medium_close_up · 4:5 · 1600px · Same moment, new framing
closer framing on Lanterne, introducing the small glowing shape near his chest State: helmet ON, standing, seen from close side view
- Panel 541 · f15m19sShot · 15:19.0 → 15:20.0 · wide · 16:9 · 608px · Bridges two shots
montage beat showing the climb's difficulty through the rock alone State: no character visible
- Panel 542 · f15m21sShot · 15:21.0 → 15:22.0 · detail · 16:9 · 340px · Bridges two shots
bridges the ascent montage into the reveal of Serrure's shape emerging next State: no Lanterne visible, silhouette sharpening
- Panel 543 · f15m22sShot · 15:22.0 → 15:23.0 · close_up · 4:5 · 1500px · Same moment, new framing
first beat of the strap event: the hand going to where the object is and closing on it State: Serrure standing, helmet ON, golden key visible on chest, hand reaching to his side for the strap
- Panel 544 · f15m24sShot · 15:24.0 → 15:25.0 · extreme_close_up · 4:5 · 1350px · Same moment, new framing
shows the event beat of the electric arc crackling State: Serrure standing, helmet ON, fastening leather strap, small electric arc crackling near his fingers
- Panel 545 · f15m26sShot · 15:26.0 → 15:27.0 · close_up · 4:5 · 1350px · Same moment, new framing
event beat: the blade seen clearly out in the gauntlet State: Serrure standing, helmet ON, the thin dark blade already gripped tightly in his fist, shape readable
- Panel 546 · f15m27sShot · 15:27.0 → 15:28.0 · detail · 3:1 · 400px · Bridges two shots
event beat: fragment of the blade glimpsed first, partly hidden State: Serrure standing, helmet ON, the long glowing blade partly glimpsed between the dark tree trunks
- Panel 547 · f15m29sShot · 15:29.0 → 15:30.0 · wide · 9:16 · 2300px · Same moment, new framing
event beat: the full reveal of the twin blades drawn, wide and low angle State: Serrure airborne, helmet ON, twin blades drawn, cape flaring wide, leaping between black trunks
- Panel 548 · f15m32sShot · 15:32.0 → 15:33.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
event beat: the roar from below filling the panel with sound State: small dark falling silhouette figure, helmet ON, seen tiny far below in the vast light shaft
- Panel 549 · f15m34sShot · 15:34.0 → 15:35.0 · extreme_wide · 16:9 · 400px · Same moment, new framing
event beat: the roar filling the frame with one giant sound effect State: frame filled entirely with bright diagonal blue light rays, no figure visible
- Panel 550 · f15m35sShot · 15:35.0 → 15:36.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
continues the fall established in the previous panel, sets scale before the close action begins State: Lanterne falling, helmet ON, hands empty, tiny against colossal blue light beams
- Panel 551 · f15m36sShot · 15:36.0 → 15:37.0 · wide · 16:9 · 900px · Same moment, new framing
event beat 2, the claw reveal at true scale State: Lanterne falling sideways, helmet ON, thin dark knife gripped in hand, the colossal dark red claw fully revealed beside him at true scale, as large as he is
- Panel 552 · f15m38sShot · 15:38.0 → 15:39.0 · close_up · 4:5 · 1300px · Same moment, new framing
shows the mid-fall blade clash beat, bridging the raised blades to the fight below State: Lanterne falling, helmet ON, two thin dark blades crossed together in both hands directly in front of his helmet
- Panel 553 · f15m39sShot · 15:39.0 → 15:40.0 · wide · 9:16 · 2000px · Same moment, new framing
shows the fall continuing past the trunk-like shapes before the landing State: Lanterne falling, helmet ON, one thin blade held down and forward, catching light below him
- Panel 554 · f15m40sShot · 15:40.0 → 15:41.0 · extreme_close_up · 16:9 · 500px · Bridges two shots
event beat: the landing impact State: Lanterne, helmet ON, landing feet-first on the ground, dust and moss bursting around his boots
- Panel 555 · f15m41sShot · 15:41.0 → 15:42.0 · extreme_close_up · 16:9 · 500px · Bridges two shots
event beat: the blow landing, close on the contact State: the two colossal segmented limbs of the alien machine locked together, blue electric sparks bursting at the point of contact
- Panel 556 · f15m42sShot · 15:42.0 → 15:43.0 · extreme_wide · 9:16 · 2200px · Same moment, new framing
shows the moment matching the 942s frame, machine rising to meet the falling Lanterne State: Lanterne falling through the air above the colossal alien machine rising among rock spires, its segmented legs and claws extended and reaching upward
- Panel 557 · f15m43sShot · 15:43.0 → 15:44.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
reestablish the fall and the scale of the threat before the dialogue State: helmet ON, falling, hands empty
- Panel 558 · f15m47sShot · 15:47.0 → 15:48.0 · extreme_close_up · 9:16 · 2300px · Same moment, new framing
event beat 2: the surge/impact of the growing reaching limb, most spectacular panel State: no characters, the limb clashes against something in a burst of sparks
- Panel 559 · f15m47s-2Shot · 15:47.0 → 15:48.0 · wide · 9:16 · 2500px · Same moment, new framing
event beat: the surge, most spectacular panel of the growth sequence State: no characters visible, the limb surging across the chasm
- Panel 560 · f15m52sShot · 15:52.0 → 15:53.0 · medium_close_up · 4:5 · 1000px · Same moment, new framing
show the uncontrolled tumble before the knives appear State: helmet ON, falling, hands empty, body twisting sideways in mid-air
- Panel 561 · f15m56sShot · 15:56.0 → 15:57.0 · extreme_close_up · 3:1 · 400px · Bridges two shots
event beat: the landing, close on contact, dust and moss burst State: helmet ON, both landing hard on the ground
- Panel 562 · f15m57sShot · 15:57.0 → 15:58.0 · medium_close_up · 4:5 · 1000px · Same moment, new framing
event beat: straightening up, and the line delivered by Serrure State: helmet ON, standing, straightening from the landing, holding the knife up near Serrure
- Panel 563 · f15m59sShot · 15:59.0 → 16:00.0 · extreme_close_up · 3:1 · 869px · Same moment, new framing
Impact beat of the lunge event, giant sound effect. State: Serrure's helmet ON, lunging with a thin dark blade thrusting forward; Lanterne's helmet ON, recoiling in the foreground, hands empty.
- Panel 564 · f16m01sShot · 16:01.0 → 16:02.0 · detail · 16:9 · 360px · Bridges two shots
Cause beat of the helmet-knock event: what is about to hit Lanterne. State: Both helmets ON; the second blade in Serrure's other hand swings toward Lanterne's helmet, glinting close ahead of him as they fall.
- Panel 565 · f16m01s-2Shot · 16:01.0 → 16:02.0 · extreme_close_up · 3:1 · 340px · Same moment, new framing
Impact beat of the helmet-knock event, with its giant sound effect. State: Both helmets ON at the instant of contact; the blade's flat strikes the side of Lanterne's lantern-shaped helmet.
- Panel 566 · f16m02sShot · 16:02.0 → 16:03.0 · wide · 9:16 · 2200px · Same moment, new framing
Consequence beat of the helmet-knock event: the helmet in the air, alone. State: Helmet OFF: knocked loose, tumbling through the air away from Lanterne's now-empty neck opening; Serrure falling in the background still armed.
- Panel 567 · f16m02s-2Shot · 16:02.0 → 16:03.0 · extreme_close_up · 4:5 · 1300px · Same moment, new framing
Matches the moment's zoom into Lanterne's chest and helmet area, now confirmed empty. State: Helmet OFF: extreme close-up on Lanterne's headless chest and empty neck opening as he falls, Serrure visible small in the background still falling with his blades.
- Panel 568 · f16m03sShot · 16:03.0 → 16:04.0 · wide · 16:9 · 420px · Bridges two shots
Final consequence beat: the helmet lands and rolls to a stop, alone in frame. State: Helmet OFF: the helmet lands and rolls to a stop below among roots and moss, Lanterne still falling above, headless.
- Panel 569 · f16m03s-2Shot · 16:03.0 → 16:04.0 · medium_close_up · 4:5 · 1400px · Same moment, new framing
Reaction beat closing the helmet-knock event: Lanterne frozen and headless. State: Helmet OFF: Lanterne frozen mid-fall, the dark empty opening above the scarf fully visible, nothing inside, Serrure falling near him still gripping his blade.
- Panel 570 · f16m06sShot · 16:06.0 → 16:07.0 · wide · 9:16 · 2300px · Same moment, new framing
shows the scale of the chasm and isolates Lanterne as Serrure's vow lands off-frame State: Helmet OFF: headless, dark empty neck opening above the scarf; Lanterne now alone in frame, falling through the vast radiant shaft, Serrure no longer visible.
- Panel 571 · f16m07sShot · 16:07.0 → 16:08.0 · extreme_close_up · 16:9 · 593px · Bridges two shots
impact beat of the landing event State: Helmet OFF: headless, dark empty neck opening above the scarf; Lanterne's feet strike the ground hard, dust and moss bursting from the impact point.
- Panel 572 · f16m11sShot · 16:11.0 → 16:12.0 · medium · 4:5 · 1350px · Bridges two shots
reaction beat: Lanterne frozen before the reaching claws State: Helmet OFF: headless, dark empty neck opening above the scarf; Lanterne frozen, body turned fully toward the machine's claws reaching in.
- Panel 573 · f16m12sShot · 16:12.0 → 16:13.0 · medium_close_up · 4:5 · 1350px · Bridges two shots
second beat of the blade event: the object out and readable State: Helmet OFF: headless, dark empty neck opening above the scarf; the thin dark blade now fully out, gripped tight in Lanterne's gauntlet, its straight shape readable.
- Panel 574 · f16m12s-2Shot · 16:12.0 → 16:13.0 · extreme_close_up · 16:9 · 360px · Bridges two shots
extreme close-up beat isolating the gripping hand as noted State: Helmet OFF: headless, dark empty neck opening above the scarf; extreme close-up on the gloved gauntlet gripping the thin dark blade, motion blur.
- Panel 575 · f16m13sShot · 16:13.0 → 16:14.0 · extreme_close_up · 3:1 · 475px · Same moment, new framing
continue the run event, show feet and cape in motion State: headless: helmet OFF, dark empty neck opening above scarf, helmet not visible
- Panel 576 · f16m14sShot · 16:14.0 → 16:15.0 · wide · 9:16 · 2300px · Same moment, new framing
event beat 2: the reveal, wide and tall, low angle, tiny figure State: headless: helmet OFF, dark empty neck opening above scarf, helmet not visible
- Panel 577 · f16m15sShot · 16:15.0 → 16:16.0 · medium_close_up · 4:5 · 850px · Same moment, new framing
moment beat: the camera closer on his upper body mid-run State: headless: helmet OFF, dark empty neck opening above scarf, helmet not visible
- Panel 578 · f16m16sShot · 16:16.0 → 16:17.0 · close_up · 3:1 · 400px · Same moment, new framing
event beat: the run/attack in pieces, the threat looming behind State: headless: helmet OFF, dark empty neck opening above scarf, helmet not visible
- Panel 579 · f16m19sShot · 16:19.0 → 16:20.0 · extreme_close_up · 16:9 · 500px · Same moment, new framing
event beat: the roar, the giant eye filling the frame with one huge sound effect State: headless: Lanterne OFF, dark empty neck opening; thrown backward small and distant
- Panel 580 · f16m21sShot · 16:21.0 → 16:22.0 · close_up · 1:1 · 700px · Same moment, new framing
detail beat: electricity's cause before the explosion State: no character visible
- Panel 581 · f16m22sShot · 16:22.0 → 16:23.0 · extreme_close_up · 4:5 · 950px · Same moment, new framing
event beat: the impact itself, extreme close-up, giant sound effect State: no characters visible, explosion fills frame
- Panel 582 · f16m23sShot · 16:23.0 → 16:24.0 · wide · 16:9 · 480px · Same moment, new framing
moment beat: the two figures appearing thrown through the explosion State: headless: Lanterne OFF; both figures airborne, small and distant
- Panel 583 · f16m25sShot · 16:25.0 → 16:26.0 · medium · 3:1 · 400px · Same moment, new framing
event beat: the arm sweeping, the blades leaving the hand State: Serrure sweeping his arm wide, blades leaving his hand
- Panel 584 · f16m25s-2Shot · 16:25.0 → 16:26.0 · wide · 16:9 · 420px · Bridges two shots
event beat: where the blades land, alone in frame far from Serrure State: the blades flying alone, small against the fading blast, far from Serrure
- Panel 585 · f16m26sShot · 16:26.0 → 16:27.0 · extreme_close_up · 3:1 · 380px · Same moment, new framing
deliver the impact beat of the explosion event with its giant sound effect State: headless: the helmet is OFF, the neck is a dark empty opening above the cream scarf, no head, no face; helmet not visible in frame, out of frame amid the blast
- Panel 586 · f16m29sShot · 16:29.0 → 16:30.0 · medium · 4:5 · 1400px · Same moment, new framing
shows the landing event and the blades taken out, combined into the pose after impact State: Lanterne headless, neck an empty dark opening above the scarf, landed in a crouched kneeling stance, arms spread to the sides gripping two thin dark blades, facing camera against tall dark tree trunks
- Panel 587 · f16m30sShot · 16:30.0 → 16:31.0 · full · 4:5 · 460px · Bridges two shots
close the landing and blade-draw events with the body upright and both weapons clearly seen State: headless: the helmet is OFF, neck empty above scarf; not visible in frame; rising from crouch
- Panel 588 · f16m32sShot · 16:32.0 → 16:33.0 · extreme_close_up · 3:1 · 380px · Same moment, new framing
deliver the impact beat of the second explosion event with its giant sound effect State: no characters visible
- Panel 589 · f16m32s-2Shot · 16:32.0 → 16:33.0 · detail · 16:9 · 340px · Bridges two shots
show the consequence beat of the second explosion, what the impact throws up State: no characters visible
- Panel 590 · f16m34sShot · 16:34.0 → 16:35.0 · extreme_wide · 9:16 · 2400px · Same moment, new framing
delivers the roar/explosion beat as a colossal event filling the forest State: Lanterne no longer visible; wide forest view dominated by the expanding ring of white-blue explosion light between the dark tree trunks
- Panel 591 · f16m36sShot · 16:36.0 → 16:37.0 · extreme_close_up · 16:9 · 400px · Same moment, new framing
the impact beat of the crash through branches State: headless, blade in hand, body thrown violently through the branches
- Panel 592 · f16m37sShot · 16:37.0 → 16:38.0 · full · 4:5 · 900px · Bridges two shots
shows him fully on his knees, small against the forest State: headless, blade held down against the ground, now fully on his knees
- Panel 593 · f16m38sShot · 16:38.0 → 16:39.0 · close_up · 4:5 · 1350px · Same moment, new framing
reveal beat: fragment of the fallen pale figure glimpsed close, Lanterne's reaction beginning State: Lanterne headless, the neck a dark empty opening above the scarf, kneeling low over the ground with the thin dark blade planted beside him; a pale rounded shape lies close to the left, half revealed between the trunks
- Panel 594 · f16m39sShot · 16:39.0 → 16:40.0 · detail · 16:9 · 380px · Bridges two shots
electricity beat: the arcs shown as a detail with sound State: Lanterne headless, now lying collapsed flat on the ground, glowing cyan cracks running along the seams and joints of his armour; the pale fallen figure lies still nearby
- Panel 595 · f16m41sShot · 16:41.0 → 16:42.0 · wide · 16:9 · 500px · Same moment, new framing
re-establish the aftermath of the fall before Lanterne stirs State: Lanterne lies fallen on the ground, headless, cyan glow along armour seams; Serrure stands nearby holding one thin dark blade lowered, watching him in silence
- Panel 596 · f16m44sShot · 16:44.0 → 16:45.0 · medium · 4:5 · 1400px · Same moment, new framing
show Lanterne beginning to revive after the fall State: Lanterne rises onto hands and knees, headless, cyan glow along the seams; Serrure stands watching, now holding two thin dark blades lowered
- Panel 597 · f16m45sShot · 16:45.0 → 16:46.0 · medium_close_up · 4:5 · 1300px · Same moment, new framing
deliver Serrure's line as Lanterne finishes rising State: Lanterne kneels, headless, cyan glow along the seams; Serrure stands watching, two blades lowered, speaking
- Panel 598 · f16m46sShot · 16:46.0 → 16:47.0 · medium · 9:16 · 2400px · Bridges two shots
the movement beat of the rising event, limbs mid-motion with debris falling State: Lanterne stands small and headless in the distance beside Serrure; a colossal gaunt figure's legs and jagged torn mantle hem unfold and rise into view in the foreground
- Panel 599 · t16m51sShot · 16:51.0 → 16:52.0 · void · 4:5 · 1350px · Matches a shot of the film
Title card: LOST GARDEN
- Panel 600 · f16m57sShot · 16:57.0 → 16:58.0 · extreme_wide · 16:9 · 450px · Same moment, new framing
establish the new place after the title card State: no characters, new location revealed
- Panel 601 · f16m59sShot · 16:59.0 → 17:00.0 · detail · 3:1 · 350px · Bridges two shots
event beat 1, the cause: an unnatural glow and hum before the tendrils burst out State: no characters, close on cracked stone ground beneath a glowing horizon
- Panel 602 · f17m02sShot · 17:02.0 → 17:03.0 · wide · 16:9 · 450px · Bridges two shots
event beat 1, a fragment of the colossal tendrils glimpsed first, partly hidden by dust and debris State: no characters, tendrils bursting from rubble
- Panel 603 · f17m03sShot · 17:03.0 → 17:04.0 · wide · 9:16 · 2300px · Bridges two shots
event beat 2, the movement: the limbs unfolding fully, debris and dust still falling from them State: no characters, both tendrils now fully risen, small bud emerging between them
- Panel 604 · f17m05sShot · 17:05.0 → 17:06.0 · extreme_close_up · 4:5 · 950px · Same moment, new framing
final reveal of the fully bloomed rose and its glowing core State: no characters, rose fully bloomed
- Panel 605 · f17m06sShot · 17:06.0 → 17:07.0 · wide · 9:16 · 2400px · Same moment, new framing
establish the colossal rose and the figure emerging from it as a new, unexplained presence State: no Lanterne, no Rose present; a colossal glowing purple rose fills the frame, a small red-haired figure standing motionless at its glowing core
- Panel 606 · f17m08sShot · 17:08.0 → 17:09.0 · medium · 4:5 · 2000px · Same moment, new framing
reveal Aren fully emerging from the rose, identity still unspoken State: no Lanterne, no Rose present; the rose petals now open wide revealing the figure fully inside
- Panel 607 · f17m11sShot · 17:11.0 → 17:12.0 · extreme_close_up · 4:5 · 1800px · Same moment, new framing
close the sequence on the intensity of Aren's first look, marking him as different from Lanterne's gentle waking State: no Lanterne, no Rose present; extreme close-up on the newly awakened figure's face